17 citations · 17 across the 2 of their papers we have counts for
2 papers
cs.PL2019
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games
Rokas Volkovas, Michael Fairbank, John Woodward +1
There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration…
cs.AI2019★ 17 cited
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
Simon M. Lucas, Jialin Liu, Ivan Bravi +4
This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation. Planet Wars…