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From the 1 of 6 linked papers with an AI index.

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6 papers

cs.DS2026

Hit-and-Run Mixes as Fast as the Ball Walk

Ruizhe Zhang

Let be an isotropic convex body. We prove that the hit-and-run walk, started from any -warm distribution, reaches total-variation distance f…

cs.CV2026

Sekai2: From World Exploration to Interactive World Modeling

Kang He, Wenshuo Peng, Zihui Gao +3

Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…

cs.CV2026

From Pixels to States: Rethinking Interactive World Models as Game Engines

Zhen Li, Zian Meng, Shuwei Shi +4

The paper surveys how recent video generative models can be used to build interactive game worlds, analyzing four key dimensions of game engine design and introducing a large datas…

cs.CV2026

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…

cs.CV2026

Generative World Renderer

Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan +6

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge thi…