collaborators

8 papers

cs.CV2026

SCULPT: Subtractive Composition for 3D Part Generation

Sikuang Li, Chen Yang, Jiemin Fang +5

Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse.…

cs.DS2026

Hit-and-Run Mixes as Fast as the Ball Walk

Ruizhe Zhang

Let be an isotropic convex body. We prove that the hit-and-run walk, started from any -warm distribution, reaches total-variation distance f…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…

cs.CV2026

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…

cs.CV2026

WorldMark: A Unified Benchmark Suite for Interactive Video World Models

Xiaojie Xu, Zhengyuan Lin, Kang He +5

Unlike text- or image-driven video generation, an interactive world model is driven by actions: the user acts, and the world responds. Two obstacles stand in the way of fair and co…

cs.CV2026

Helios: Real Real-Time Long Video Generation Model

Shenghai Yuan, Yuanyang Yin, Zongjian Li +3

We introduce Helios, the first 14B video generation model that runs at 19.5 FPS on a single NVIDIA H100 GPU and supports minute-scale generation while matching the quality of a str…