activity
20192026
most citedMemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback

11 citations · 35 across the 35 of their papers we have counts for

collaborators
Showing cs.GRShow all

10 papers · 1 filter

cs.GR2025

Residual Primitive Fitting of 3D Shapes with SuperFrusta

Aditya Ganeshan, Matheus Gadelha, Thibault Groueix +6

We introduce a framework for converting 3D shapes into compact and editable assemblies of analytic primitives, directly addressing the persistent trade-off between reconstruction f…

cs.GR2025★ 1 cited

PoissonNet: A Local-Global Approach for Learning on Surfaces

Arman Maesumi, Tanish Makadia, Thibault Groueix +3

Many network architectures exist for learning on meshes, yet their constructions entail delicate trade-offs between difficulty learning high-frequency features, insufficient recept…

cs.GR2025

Escher Tile Deformation via Closed-Form Solution

Crane He Chen, Vladimir G. Kim

We present a real-time deformation method for Escher tiles -- interlocking organic forms that seamlessly tessellate the plane following symmetry rules. We formulate the problem as…

cs.GR2025

ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction

Qimin Chen, Yuezhi Yang, Wang Yifan +4

We introduce a 3D detailizer, a neural model which can instantaneously (in <1s) transform a coarse 3D shape proxy into a high-quality asset with detailed geometry and texture as gu…

cs.GR2025

GenVDM: Generating Vector Displacement Maps From a Single Image

Yuezhi Yang, Qimin Chen, Vladimir G. Kim +3

We introduce the first method for generating Vector Displacement Maps (VDMs): parameterized, detailed geometric stamps commonly used in 3D modeling. Given a single input image, our…

cs.GR2024★ 3 cited

One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns

Arman Maesumi, Dylan Hu, Krishi Saripalli +4

Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different typ…

cs.GR2024

MagicClay: Sculpting Meshes With Generative Neural Fields

Amir Barda, Vladimir G. Kim, Noam Aigerman +2

The recent developments in neural fields have brought phenomenal capabilities to the field of shape generation, but they lack crucial properties, such as incremental control - a fu…

cs.GR2023★ 10 cited

Explorable Mesh Deformation Subspaces from Unstructured Generative Models

Arman Maesumi, Paul Guerrero, Vladimir G. Kim +4

Exploring variations of 3D shapes is a time-consuming process in traditional 3D modeling tools. Deep generative models of 3D shapes often feature continuous latent spaces that can,…

cs.GR2022★ 1 cited

Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes

Noam Aigerman, Kunal Gupta, Vladimir G. Kim +3

This paper introduces a framework designed to accurately predict piecewise linear mappings of arbitrary meshes via a neural network, enabling training and evaluating over heterogen…

cs.GR2021★ 2 cited

The Shape Part Slot Machine: Contact-based Reasoning for Generating 3D Shapes from Parts

Kai Wang, Paul Guerrero, Vladimir Kim +3

We present the Shape Part Slot Machine, a new method for assembling novel 3D shapes from existing parts by performing contact-based reasoning. Our method represents each shape as a…