works on

From the 1 of 35 linked papers with an AI index.

activity
20242026
collaborators

35 papers

cs.CV2026

SCULPT: Subtractive Composition for 3D Part Generation

Sikuang Li, Chen Yang, Jiemin Fang +5

Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse.…

cs.DS2026

Hit-and-Run Mixes as Fast as the Ball Walk

Ruizhe Zhang

Let be an isotropic convex body. We prove that the hit-and-run walk, started from any -warm distribution, reaches total-variation distance f…

cs.LG2026

Beyond the Capability Boundary: Zeroth-Order Optimization for Self-Evolving LLM Agents

Bingzhen Liu, Xiaomeng Fan, Yuwei Wu +4

Self-evolving methods improve the capabilities of LLM agents by sampling trajectories from the underlying LLMs and learning from these trajectories. However, these methods struggle…

cs.CV2026

Surprise Forcing: What to Remember, When to Skip in Long Video Generation

Shuwei Shi, Zhen Li, Muyao Niu +4

Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly n…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…

cs.CV2026

From Pixels to States: Rethinking Interactive World Models as Game Engines

Zhen Li, Zian Meng, Shuwei Shi +4

The paper surveys how recent video generative models can be used to build interactive game worlds, analyzing four key dimensions of game engine design and introducing a large datas…