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20182023
most citedCharacterizing Implicit Bias in Terms of Optimization Geometry

168 citations · 361 across the 47 of their papers we have counts for

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Showing 2021Show all

13 papers · 1 filter

cs.LG2021★ 1 cited

Optimization-Based Separations for Neural Networks

Itay Safran, Jason D. Lee

Depth separation results propose a possible theoretical explanation for the benefits of deep neural networks over shallower architectures, establishing that the former possess supe…

cs.LG2021

Provable Hierarchy-Based Meta-Reinforcement Learning

Kurtland Chua, Qi Lei, Jason D. Lee

Hierarchical reinforcement learning (HRL) has seen widespread interest as an approach to tractable learning of complex modular behaviors. However, existing work either assume acces…

cs.LG2021★ 2 cited

Provable Regret Bounds for Deep Online Learning and Control

Xinyi Chen, Edgar Minasyan, Jason D. Lee +1

The theory of deep learning focuses almost exclusively on supervised learning, non-convex optimization using stochastic gradient descent, and overparametrized neural networks. It i…

cs.LG2021★ 2 cited

Optimal Gradient-based Algorithms for Non-concave Bandit Optimization

Baihe Huang, Kaixuan Huang, Sham M. Kakade +4

Bandit problems with linear or concave reward have been extensively studied, but relatively few works have studied bandits with non-concave reward. This work considers a large fami…

cs.LG2021★ 2 cited

A Short Note on the Relationship of Information Gain and Eluder Dimension

Kaixuan Huang, Sham M. Kakade, Jason D. Lee +1

Eluder dimension and information gain are two widely used methods of complexity measures in bandit and reinforcement learning. Eluder dimension was originally proposed as a general…

cs.GT2021★ 4 cited

Towards General Function Approximation in Zero-Sum Markov Games

Baihe Huang, Jason D. Lee, Zhaoran Wang +1

This paper considers two-player zero-sum finite-horizon Markov games with simultaneous moves. The study focuses on the challenging settings where the value function or the model is…

cs.LG2021

Going Beyond Linear RL: Sample Efficient Neural Function Approximation

Baihe Huang, Kaixuan Huang, Sham M. Kakade +4

Deep Reinforcement Learning (RL) powered by neural net approximation of the Q function has had enormous empirical success. While the theory of RL has traditionally focused on linea…

cs.LG2021★ 4 cited

Near-Optimal Linear Regression under Distribution Shift

Qi Lei, Wei Hu, Jason D. Lee

Transfer learning is essential when sufficient data comes from the source domain, with scarce labeled data from the target domain. We develop estimators that achieve minimax linear…

cs.LG2021★ 7 cited

Label Noise SGD Provably Prefers Flat Global Minimizers

Alex Damian, Tengyu Ma, Jason D. Lee

In overparametrized models, the noise in stochastic gradient descent (SGD) implicitly regularizes the optimization trajectory and determines which local minimum SGD converges to. M…

cs.LG2021★ 5 cited

How Fine-Tuning Allows for Effective Meta-Learning

Kurtland Chua, Qi Lei, Jason D. Lee

Representation learning has been widely studied in the context of meta-learning, enabling rapid learning of new tasks through shared representations. Recent works such as MAML have…

cs.LG2021★ 8 cited

Policy Mirror Descent for Regularized Reinforcement Learning: A Generalized Framework with Linear Convergence

Wenhao Zhan, Shicong Cen, Baihe Huang +3

Policy optimization, which finds the desired policy by maximizing value functions via optimization techniques, lies at the heart of reinforcement learning (RL). In addition to valu…

cs.LG2021★ 20 cited

Bilinear Classes: A Structural Framework for Provable Generalization in RL

Simon S. Du, Sham M. Kakade, Jason D. Lee +4

This work introduces Bilinear Classes, a new structural framework, which permit generalization in reinforcement learning in a wide variety of settings through the use of function a…

cs.LG2021★ 2 cited

Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Games

Yulai Zhao, Yuandong Tian, Jason D. Lee +1

Policy-based methods with function approximation are widely used for solving two-player zero-sum games with large state and/or action spaces. However, it remains elusive how to obt…