activity
20162025
most citedMultimodality in VR: A survey

138 citations · 625 across the 17 of their papers we have counts for

collaborators

17 papers

cs.CV2025

PreciseCam: Precise Camera Control for Text-to-Image Generation

Edurne Bernal-Berdun, Ana Serrano, Belen Masia +4

Images as an artistic medium often rely on specific camera angles and lens distortions to convey ideas or emotions; however, such precise control is missing in current text-to-imag…

cs.GR2024★ 18 cited

TexSliders: Diffusion-Based Texture Editing in CLIP Space

Julia Guerrero-Viu, Milos Hasan, Arthur Roullier +6

Generative models have enabled intuitive image creation and manipulation using natural language. In particular, diffusion models have recently shown remarkable results for natural…

cs.GR2024

Predicting Perceived Gloss: Do Weak Labels Suffice?

Julia Guerrero-Viu, J. Daniel Subias, Ana Serrano +4

Estimating perceptual attributes of materials directly from images is a challenging task due to their complex, not fully-understood interactions with external factors, such as geom…

cs.GR2023

The Visual Language of Fabrics

Valentin Deschaintre, Julia Guerrero-Viu, Diego Gutierrez +2

We introduce text2fabric, a novel dataset that links free-text descriptions to various fabric materials. The dataset comprises 15,000 natural language descriptions associated to 3,…

cs.CV2022★ 2 cited

A Probabilistic Time-Evolving Approach to Scanpath Prediction

Daniel Martin, Diego Gutierrez, Belen Masia

Human visual attention is a complex phenomenon that has been studied for decades. Within it, the particular problem of scanpath prediction poses a challenge, particularly due to th…

cs.CV2021★ 12 cited

Single-image Full-body Human Relighting

Manuel Lagunas, Xin Sun, Jimei Yang +5

We present a single-image data-driven method to automatically relight images with full-body humans in them. Our framework is based on a realistic scene decomposition leveraging pre…

cs.CV2021★ 71 cited

ScanGAN360: A Generative Model of Realistic Scanpaths for 360 Images

Daniel Martin, Ana Serrano, Alexander W. Bergman +2

Understanding and modeling the dynamics of human gaze behavior in 360 environments is a key challenge in computer vision and virtual reality. Generative adversarial approac…

cs.CV2021★ 21 cited

The joint role of geometry and illumination on material recognition

Manuel Lagunas, Ana Serrano, Diego Gutierrez +1

Observing and recognizing materials is a fundamental part of our daily life. Under typical viewing conditions, we are capable of effortlessly identifying the objects that surround…

cs.HC2021★ 138 cited

Multimodality in VR: A survey

Daniel Martin, Sandra Malpica, Diego Gutierrez +2

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to…

cs.GR2019★ 66 cited

A Similarity Measure for Material Appearance

Manuel Lagunas, Sandra Malpica, Ana Serrano +3

We present a model to measure the similarity in appearance between different materials, which correlates with human similarity judgments. We first create a database of 9,000 render…

cs.GR2018★ 70 cited

An intuitive control space for material appearance

Ana Serrano, Diego Gutierrez, Karol Myszkowski +2

Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate,…

cs.CV2018★ 103 cited

Convolutional Sparse Coding for High Dynamic Range Imaging

Ana Serrano, Felix Heide, Diego Gutierrez +2

Current HDR acquisition techniques are based on either (i) fusing multibracketed, low dynamic range (LDR) images, (ii) modifying existing hardware and capturing different exposures…

cs.GR2018★ 5 cited

Convolutional sparse coding for capturing high speed video content

Ana Serrano, Elena Garces, Diego Gutierrez +1

Video capture is limited by the trade-off between spatial and temporal resolution: when capturing videos of high temporal resolution, the spatial resolution decreases due to bandwi…

cs.GR2018★ 99 cited

Movie Editing and Cognitive Event Segmentation in Virtual Reality Video

Ana Serrano, Vincent Sitzmann, Jaime Ruiz-Borau +3

Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite…

cs.GR2018★ 4 cited

Analyzing Interfaces and Workflows for Light Field Editing

Marta Ortin, Adrian Jarabo, Belen Masia +1

With the increasing number of available consumer light field cameras, such as Lytro TM, Raytrix TM, or Pelican Imaging TM, this new form of photography is progressively becoming mo…

cs.CV2016★ 16 cited

How do people explore virtual environments?

Vincent Sitzmann, Ana Serrano, Amy Pavel +4

Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorit…

cs.CV2016

Recent Advances in Transient Imaging: A Computer Graphics and Vision Perspective

Adrian Jarabo, Belen Masia, Julio Marco +1

Transient imaging has recently made a huge impact in the computer graphics and computer vision fields. By capturing, reconstructing, or simulating light transport at extreme tempor…