138 citations · 625 across the 17 of their papers we have counts for
17 papers
PreciseCam: Precise Camera Control for Text-to-Image Generation
Edurne Bernal-Berdun, Ana Serrano, Belen Masia +4
Images as an artistic medium often rely on specific camera angles and lens distortions to convey ideas or emotions; however, such precise control is missing in current text-to-imag…
TexSliders: Diffusion-Based Texture Editing in CLIP Space
Julia Guerrero-Viu, Milos Hasan, Arthur Roullier +6
Generative models have enabled intuitive image creation and manipulation using natural language. In particular, diffusion models have recently shown remarkable results for natural…
Predicting Perceived Gloss: Do Weak Labels Suffice?
Julia Guerrero-Viu, J. Daniel Subias, Ana Serrano +4
Estimating perceptual attributes of materials directly from images is a challenging task due to their complex, not fully-understood interactions with external factors, such as geom…
The Visual Language of Fabrics
Valentin Deschaintre, Julia Guerrero-Viu, Diego Gutierrez +2
We introduce text2fabric, a novel dataset that links free-text descriptions to various fabric materials. The dataset comprises 15,000 natural language descriptions associated to 3,…
A Probabilistic Time-Evolving Approach to Scanpath Prediction
Daniel Martin, Diego Gutierrez, Belen Masia
Human visual attention is a complex phenomenon that has been studied for decades. Within it, the particular problem of scanpath prediction poses a challenge, particularly due to th…
Single-image Full-body Human Relighting
Manuel Lagunas, Xin Sun, Jimei Yang +5
We present a single-image data-driven method to automatically relight images with full-body humans in them. Our framework is based on a realistic scene decomposition leveraging pre…
ScanGAN360: A Generative Model of Realistic Scanpaths for 360 Images
Daniel Martin, Ana Serrano, Alexander W. Bergman +2
Understanding and modeling the dynamics of human gaze behavior in 360 environments is a key challenge in computer vision and virtual reality. Generative adversarial approac…
The joint role of geometry and illumination on material recognition
Manuel Lagunas, Ana Serrano, Diego Gutierrez +1
Observing and recognizing materials is a fundamental part of our daily life. Under typical viewing conditions, we are capable of effortlessly identifying the objects that surround…
Multimodality in VR: A survey
Daniel Martin, Sandra Malpica, Diego Gutierrez +2
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to…
A Similarity Measure for Material Appearance
Manuel Lagunas, Sandra Malpica, Ana Serrano +3
We present a model to measure the similarity in appearance between different materials, which correlates with human similarity judgments. We first create a database of 9,000 render…
An intuitive control space for material appearance
Ana Serrano, Diego Gutierrez, Karol Myszkowski +2
Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate,…
Convolutional Sparse Coding for High Dynamic Range Imaging
Ana Serrano, Felix Heide, Diego Gutierrez +2
Current HDR acquisition techniques are based on either (i) fusing multibracketed, low dynamic range (LDR) images, (ii) modifying existing hardware and capturing different exposures…
Convolutional sparse coding for capturing high speed video content
Ana Serrano, Elena Garces, Diego Gutierrez +1
Video capture is limited by the trade-off between spatial and temporal resolution: when capturing videos of high temporal resolution, the spatial resolution decreases due to bandwi…
Movie Editing and Cognitive Event Segmentation in Virtual Reality Video
Ana Serrano, Vincent Sitzmann, Jaime Ruiz-Borau +3
Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite…
Analyzing Interfaces and Workflows for Light Field Editing
Marta Ortin, Adrian Jarabo, Belen Masia +1
With the increasing number of available consumer light field cameras, such as Lytro TM, Raytrix TM, or Pelican Imaging TM, this new form of photography is progressively becoming mo…
How do people explore virtual environments?
Vincent Sitzmann, Ana Serrano, Amy Pavel +4
Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorit…
Recent Advances in Transient Imaging: A Computer Graphics and Vision Perspective
Adrian Jarabo, Belen Masia, Julio Marco +1
Transient imaging has recently made a huge impact in the computer graphics and computer vision fields. By capturing, reconstructing, or simulating light transport at extreme tempor…