11 papers
Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization
David Charatan, Daniel Xu, Richard Szeliski +2
Differentiable rendering has emerged as a powerful approach for 3D reconstruction and novel view synthesis. State-of-the-art differentiable rendering methods combine a variety of c…
Lighting-Consistent Object Transfer Across Radiance Fields
Nicolás Violante, George Kopanas, Linus Franke +2
3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, arch…
Eulerian Gaussian Splatting using Hashed Probability Pyramids
Mia Gaia Polansky, George Kopanas, Stephan Garbin +2
We introduce a probabilistic splat-based radiance field framework that retains the fast rasterization and test-time efficiency of 3D Gaussian Splatting (3DGS) while replacing heuri…
Generative View Stitching
Chonghyuk Song, Michal Stary, Boyuan Chen +2
Autoregressive video diffusion models are capable of long rollouts that are stable and consistent with history, but they are unable to guide the current generation with conditionin…
Fus3D: Decoding Consolidated 3D Geometry from Feed-forward Geometry Transformer Latents
Laura Fink, Linus Franke, George Kopanas +2
We propose a feed-forward method for dense Signed Distance Field (SDF) regression from unstructured image collections in less than three seconds, without camera calibration or post…
Radiance Meshes for Volumetric Reconstruction
Alexander Mai, Trevor Hedstrom, George Kopanas +3
We introduce radiance meshes, a technique for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization. Unlike a Voronoi dia…