activity
20182022
collaborators

5 papers

eess.IV2022

Graph Neural Network and Superpixel Based Brain Tissue Segmentation (Corrected Version)

Chong Wu, Zhenan Feng, Houwang Zhang +1

Convolutional neural networks (CNNs) are usually used as a backbone to design methods in biomedical image segmentation. However, the limitation of receptive field and large number…

cs.CY2019

An Immersive Virtual Reality Serious Game to Enhance Earthquake Behavioral Responses and Post-earthquake Evacuation Preparedness in Buildings

Zhenan Feng, Vicente A. González, Robert Amor +5

Enhancing the earthquake behavioral responses and post-earthquake evacuation preparedness of building occupants is beneficial to increasing their chances of survival and reducing c…

cs.HC2018

Rapid 3D Reconstruction of Indoor Environments to Generate Virtual Reality Serious Games Scenarios

Zhenan Feng, Vicente A. González, Ling Ma +2

Virtual Reality (VR) for Serious Games (SGs) is attracting increasing attention for training applications due to its potential to provide significantly enhanced learning to users.…

cs.CY2018

Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review

Zhenan Feng, Vicente A. González, Robert Amor +2

An appropriate and safe behavior for exiting a facility is key to reducing injuries and increasing survival when facing an emergency evacuation in a building. Knowledge on the best…

cs.AI2018

Prototyping Virtual Reality Serious Games for Building Earthquake Preparedness: The Auckland City Hospital Case Study

Ruggiero Lovreglio, Vicente Gonzalez, Zhenan Feng +5

Enhancing evacuee safety is a key factor in reducing the number of injuries and deaths that result from earthquakes. One way this can be achieved is by training occupants. Virtual…