activity
20182023
most citedA Region-based Gauss-Newton Approach to Real-Time Monocular Multiple Object Tracking

106 citations · 255 across the 11 of their papers we have counts for

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Showing 2023Show all

7 papers · 1 filter

cs.RO2023★ 1 cited

Vocalics in Human-Drone Interaction

Marc Lieser, Ulrich Schwanecke

As the presence of flying robots continues to grow in both commercial and private sectors, it necessitates an understanding of appropriate methods for nonverbal interaction with hu…

cs.CV2023★ 2 cited

TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model

Stephan Wenninger, Fabian Kemper, Ulrich Schwanecke +1

Human shape spaces have been extensively studied, as they are a core element of human shape and pose inference tasks. Classic methods for creating a human shape model register a su…

cs.GR2023★ 3 cited

LEAVEN -- Lightweight Surface and Volume Mesh Sampling Application for Particle-based Simulations

Alexander Sommer, Ulrich Schwanecke

We present an easy-to-use and lightweight surface and volume mesh sampling standalone application tailored for the needs of particle-based simulation. We describe the surface and v…

cs.GR2023★ 1 cited

Interactive High-Resolution Simulation of Granular Material

Alexander Sommer, Ulrich Schwanecke, Elmar Schömer

We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively…

cs.CV2023★ 1 cited

Real-time Light Estimation and Neural Soft Shadows for AR Indoor Scenarios

Alexander Sommer, Ulrich Schwanecke, Elmar Schömer

We present a pipeline for realistic embedding of virtual objects into footage of indoor scenes with focus on real-time AR applications. Our pipeline consists of two main components…

cs.HC2023

Assessing Augmented Reality Selection Techniques for Passengers in Moving Vehicles: A Real-World User Study

Robin Connor Schramm, Markus Sasalovici, Axel Hildebrand +1

Nowadays, cars offer many possibilities to explore the world around you by providing location-based information displayed on a 2D-Map. However, this information is often only avail…

cs.GR2023

Neural Volumetric Blendshapes: Computationally Efficient Physics-Based Facial Blendshapes

Nicolas Wagner, Ulrich Schwanecke, Mario Botsch

Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-in…