42 citations · 51 across the 6 of their papers we have counts for
4 papers · 1 filter
MWorld: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming
Ke Cheng, Hanqiao Ye, Lei Shi +8
Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-h…
PhysRAG: Enhancing Physics-Awareness in Video Generation via Retrieval-Augmented Generation
Kexu Cheng, Zicheng Liu, Mingju Gao +2
Developing physically aware video generation models remains a significant challenge due to the difficulty in capturing diverse physical phenomena, such as thermal dynamics, mechani…
PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation
Yuhang Huang, Xuan Lv, Junyan Xu +25
World foundation models (WFMs) are powerful simulators, yet they predominantly operate in a single-view setting and lack the multi-view 3D consistency required for robotic manipula…
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Zizhao Tong, Yeying Jin, Hongfeng Lai +11
Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing…