activity
20192022
most citedHuman Silhouette and Skeleton Video Synthesis through Wi-Fi signals

14 citations · 14 across the 3 of their papers we have counts for

collaborators

8 papers

cs.CV2022

Medicinal Boxes Recognition on a Deep Transfer Learning Augmented Reality Mobile Application

Danilo Avola, Luigi Cinque, Alessio Fagioli +4

Taking medicines is a fundamental aspect to cure illnesses. However, studies have shown that it can be hard for patients to remember the correct posology. More aggravating, a wrong…

cs.LG2022

Analyzing EEG Data with Machine and Deep Learning: A Benchmark

Danilo Avola, Marco Cascio, Luigi Cinque +4

Nowadays, machine and deep learning techniques are widely used in different areas, ranging from economics to biology. In general, these techniques can be used in two ways: trying t…

cs.CV2022★ 14 cited

Human Silhouette and Skeleton Video Synthesis through Wi-Fi signals

Danilo Avola, Marco Cascio, Luigi Cinque +2

The increasing availability of wireless access points (APs) is leading towards human sensing applications based on Wi-Fi signals as support or alternative tools to the widespread v…

eess.IV2021

Study on Transfer Learning Capabilities for Pneumonia Classification in Chest-X-Rays Image

Danilo Avola, Andrea Bacciu, Luigi Cinque +3

Over the last year, the severe acute respiratory syndrome coronavirus-2 (SARS-CoV-2) and its variants have highlighted the importance of screening tools with high diagnostic accura…

cs.CV2021

SIRe-Networks: Convolutional Neural Networks Architectural Extension for Information Preservation via Skip/Residual Connections and Interlaced Auto-Encoders

Danilo Avola, Luigi Cinque, Alessio Fagioli +1

Improving existing neural network architectures can involve several design choices such as manipulating the loss functions, employing a diverse learning strategy, exploiting gradie…

cs.CV2021

3D Hand Pose and Shape Estimation from RGB Images for Keypoint-Based Hand Gesture Recognition

Danilo Avola, Luigi Cinque, Alessio Fagioli +3

Estimating the 3D pose of a hand from a 2D image is a well-studied problem and a requirement for several real-life applications such as virtual reality, augmented reality, and hand…