activity
20192026
most citedEffect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames

62 citations · 91 across the 11 of their papers we have counts for

collaborators

11 papers

cs.AI2026

Making AI-Generated Feedback Matter: A Large-Scale Study of Feedback Workflows and Student Enactment

Omar Alsaiari, Nilufar Baghaei, Jason M. Lodge +3

Feedback processes strongly influence student learning, yet their educational value depends on addressing two distinct challenges: providing high-quality, timely, and individualise…

cs.HC2025★ 1 cited

Directive, Metacognitive or a Blend of Both? A Comparison of AI-Generated Feedback Types on Student Engagement, Confidence, and Outcomes

Omar Alsaiari, Nilufar Baghaei, Jason M. Lodge +4

Feedback is one of the most powerful influences on student learning, with extensive research examining how best to implement it in educational settings. Increasingly, feedback is b…

cs.HC2024★ 5 cited

Emotionally Enriched Feedback via Generative AI

Omar Alsaiari, Nilufar Baghaei, Hatim Lahza +3

This study investigates the impact of emotionally enriched AI feedback on student engagement and emotional responses in higher education. Leveraging the Control-Value Theory of Ach…

cs.HC2024

Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen

Zixuan Guo, Wenge Xu, Hongyu Wang +4

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shar…

cs.HC2024★ 1 cited

Enhancing Consumer User Experience, Education and Brand Awareness through Musical Advergames

Forouzan Farzinnejad, Hadi Khezrian, Mohsen Kasiri +1

The effectiveness of traditional communication techniques has declined in recent years, and marketing specialists are looking at more creative ways to engage consumers. A lot of at…

cs.HC2022★ 4 cited

VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames

Hao Chen, Rongkai Shi, Diego Monteiro +2

Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particula…

cs.HC2022★ 18 cited

Extended Reality for Mental Health Evaluation -A Scoping Review

Omisore Olatunji, Ifeanyi Odenigbo, Joseph Orji +4

Mental health disorders are the leading cause of health-related problems globally. It is projected that mental health disorders will be the leading cause of morbidity among adults…

cs.HC2021

Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games

Yiwen Zhang, Diego Monteiro, Hai-Ning Liang +2

Randomness is an important factor in games, so much so that some games rely almost purely on it for its outcomes and increase players' engagement with them. However, randomness can…

cs.HC2021★ 62 cited

Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames

Wenge Xu, Hai-Ning Liang, Kangyou Yu +1

Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce thr…

cs.HC2020

An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality

Diego Monteiro, Hai-Ning Liang, Jialin Wang +2

The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounte…

cs.CV2019

Learning Wear Patterns on Footwear Outsoles Using Convolutional Neural Networks

Xavier Francis, Hamid Sharifzadeh, Angus Newton +2

Footwear outsoles acquire characteristics unique to the individual wearing them over time. Forensic scientists largely rely on their skills and knowledge, gained through years of e…