activity
20192026
most citedVision-based Navigation Using Deep Reinforcement Learning

68 citations · 89 across the 8 of their papers we have counts for

collaborators

12 papers

cs.CV2026

Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstruction

Jan Warchocki, Xi Wang, Jonas Kulhanek +1

Egocentric video provides a unique view into human perception and interaction, with growing relevance for augmented reality, robotics, and assistive technologies. However, rapid ca…

cs.CV2025

Viser: Imperative, Web-based 3D Visualization in Python

Brent Yi, Chung Min Kim, Justin Kerr +8

We present Viser, a 3D visualization library for computer vision and robotics. Viser aims to bring easy and extensible 3D visualization to Python: we provide a comprehensive set of…

cs.CV2025

CL-Splats: Continual Learning of Gaussian Splatting with Local Optimization

Jan Ackermann, Jonas Kulhanek, Shengqu Cai +5

In dynamic 3D environments, accurately updating scene representations over time is crucial for applications in robotics, mixed reality, and embodied AI. As scenes evolve, efficient…

cs.CV2025

LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering

Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt +5

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our ap…

cs.CV2024★ 2 cited

WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting

Huapeng Li, Wenxuan Song, Tianao Xu +2

The underwater 3D scene reconstruction is a challenging, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was successfully tackled…

cs.CV2024★ 3 cited

WildGaussians: 3D Gaussian Splatting in the Wild

Jonas Kulhanek, Songyou Peng, Zuzana Kukelova +2

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality wi…

cs.CV2024

NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods

Jonas Kulhanek, Torsten Sattler

Novel view synthesis is an important problem with many applications, including AR/VR, gaming, and robotic simulations. With the recent rapid development of Neural Radiance Fields (…

cs.CV2024★ 1 cited

Dynamic 3D Gaussian Fields for Urban Areas

Tobias Fischer, Jonas Kulhanek, Samuel Rota Bulò +3

We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like…

cs.CV2023★ 1 cited

Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra

Jonas Kulhanek, Torsten Sattler

Neural Radiance Fields (NeRFs) are a very recent and very popular approach for the problems of novel view synthesis and 3D reconstruction. A popular scene representation used by Ne…

cs.LG2022★ 14 cited

SymFormer: End-to-end symbolic regression using transformer-based architecture

Martin Vastl, Jonáš Kulhánek, Jiří Kubalík +2

Many real-world problems can be naturally described by mathematical formulas. The task of finding formulas from a set of observed inputs and outputs is called symbolic regression.…

cs.RO2020

Visual Navigation in Real-World Indoor Environments Using End-to-End Deep Reinforcement Learning

Jonáš Kulhánek, Erik Derner, Robert Babuška

Visual navigation is essential for many applications in robotics, from manipulation, through mobile robotics to automated driving. Deep reinforcement learning (DRL) provides an ele…

cs.RO2019★ 68 cited

Vision-based Navigation Using Deep Reinforcement Learning

Jonáš Kulhánek, Erik Derner, Tim de Bruin +1

Deep reinforcement learning (RL) has been successfully applied to a variety of game-like environments. However, the application of deep RL to visual navigation with realistic envir…