6 papers
Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Shangwen Zhu, Qianyu Peng, Zhao Pu +12
Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace th…
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Zizhao Tong, Yeying Jin, Hongfeng Lai +11
Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing…
Genesis: Evolving Attack Strategies for LLM Web Agent Red-Teaming
Zheng Zhang, Jiarui He, Yuchen Cai +4
As large language model (LLM) agents increasingly automate complex web tasks, they boost productivity while simultaneously introducing new security risks. However, relevant studies…
MAMBO-G: Magnitude-Aware Mitigation for Boosted Guidance
Shangwen Zhu, Qianyu Peng, Zhilei Shu +9
High-fidelity text-to-image and text-to-video generation typically relies on Classifier-Free Guidance (CFG), but achieving optimal results often demands computationally expensive s…
Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design
Wei Zeng, Xuchen Li, Ruili Feng +3
Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, exist…
Addressing the ID-Matching Challenge in Long Video Captioning
Zhantao Yang, Huangji Wang, Ruili Feng +6
Generating captions for long and complex videos is both critical and challenging, with significant implications for the growing fields of text-to-video generation and multi-modal u…