collaborators

8 papers

cs.CV2026

Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models

Shangwen Zhu, Qianyu Peng, Zhao Pu +12

Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace th…

cs.CV2026

DySink: Dynamic Frame Sinks for Autoregressive Long Video Generation

Bo Ye, Xinyu Cui, Jian Zhao +2

Autoregressive long video generation often adopts bounded-memory streaming for efficiency, typically combining local windows for short-term continuity with static early-frame sinks…

cs.CV2026

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Zizhao Tong, Yeying Jin, Hongfeng Lai +11

Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing…

cs.CV2026

Moment-Reenacting: Inverse Motion Degradation with Cross-shutter Guidance

Xiang Ji, Guixu Lin, Zhengwei Yin +2

Motion degradation, manifested as blur in global shutter (GS) images or rolling shutter (RS) distortion in RS counterparts, remains a fundamental challenge in computational imaging…

cs.CV2025

All-in-One Transferring Image Compression from Human Perception to Multi-Machine Perception

Jiancheng Zhao, Xiang Ji, Yinqiang Zheng

Efficiently transferring Learned Image Compression (LIC) model from human perception to machine perception is an emerging challenge in vision-centric representation learning. Exist…

cs.CV2025

AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models

Muyao Niu, Mingdeng Cao, Yifan Zhan +8

Recent advances in video diffusion models have substantially enhanced character animation techniques. However, existing methods primarily depend on structural conditions, such as D…