collaborators

7 papers

cs.CV2026

Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models

Shangwen Zhu, Qianyu Peng, Zhao Pu +12

Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace th…

cs.CV2026

Visual Para-Thinker++: A Single-Policy Multi-Agent Framework for Visual Reasoning

Haoran Xu, Hongyu Wang, Yifei Gao +4

Visual reasoning requires integrating evidence distributed across regions, attributes, and relations, making single-chain reasoning prone to early perceptual commitment and halluci…

cs.CV2026

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Zizhao Tong, Yeying Jin, Hongfeng Lai +11

Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing…

cs.CV2026

ReactiveGWM: Steering NPC in Reactive Game World Models

Zeqing Wang, Danze Chen, Zhaohu Xing +4

Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, thes…

cs.CV2026

Visual Para-Thinker: Divide-and-Conquer Reasoning for Visual Comprehension

Haoran Xu, Hongyu Wang, Jiaze Li +5

Existing LLM test-time scaling laws emphasize the emergence of self-reflective behaviors through extended reasoning length. Nevertheless, this vertical scaling strategy often encou…

cs.CV2026

Vision Also You Need: Navigating Out-of-Distribution Detection with Multimodal Large Language Model

Haoran Xu, Yanlin Liu, Zizhao Tong +8

Out-of-Distribution (OOD) detection is a critical task that has garnered significant attention. The emergence of CLIP has spurred extensive research into zero-shot OOD detection, o…