activity
20192024
most citedHapTable: An Interactive Tabletop Providing Online Haptic Feedback for Touch Gestures

55 citations · 96 across the 12 of their papers we have counts for

collaborators

12 papers

cs.HC2024

On The Power of Subtle Expressive Cues in the Perception of Human Affects

Ezgi Dede, Kamile Asli Agilonu, Ergun Akleman +1

In this study, we introduce a sketch-based method for testing how subtle expressive cues influence the perception of affect in illustrations of human figures. We specifically study…

cs.HC2023

Towards Building Child-Centered Machine Learning Pipelines: Use Cases from K-12 and Higher-Education

Alpay Sabuncuoglu, Ceylan Besevli, T. Metin Sezgin

Researchers and policy-makers have started creating frameworks and guidelines for building machine-learning (ML) pipelines with a human-centered lens. Machine Learning pipelines st…

cs.HC2023★ 4 cited

Multimodal Group Activity Dataset for Classroom Engagement Level Prediction

Alpay Sabuncuoglu, T. Metin Sezgin

We collected a new dataset that includes approximately eight hours of audiovisual recordings of a group of students and their self-evaluation scores for classroom engagement. The d…

cs.HC2022

Exploring Children's Use of Self-Made Tangibles in Programming

Alpay Sabuncuoglu, T. Metin Sezgin

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience b…

cs.HC2021★ 2 cited

Teaching K-12 Classrooms Data Programming: A Three-Week Workshop with Online and Unplugged Activities

Alpay Sabuncuoğlu, Asım Evren Yantaç, Tevfik Metin Sezgin

This paper shares our experience in a three-session online workshop using a new web-based data programming environment, Marti. The programming environment uses a card-based program…

cs.CV2021★ 2 cited

Perceptually Validated Precise Local Editing for Facial Action Units with StyleGAN

Alara Zindancıoğlu, T. Metin Sezgin

The ability to edit facial expressions has a wide range of applications in computer graphics. The ideal facial expression editing algorithm needs to satisfy two important criteria.…

cs.RO2021

HaptiStylus: A Novel Stylus Capable of Displaying Movement and Rotational Torque Effects

Atakan Arasan, Cagatay Basdogan, T. Metin Sezgin

With the emergence of pen-enabled tablets and mobile devices, stylus-based interaction has been receiving increasing attention. Unfortunately, styluses available in the market toda…

cs.HC2021★ 31 cited

Data-Driven Vibrotactile Rendering of Digital Buttons on Touchscreens

Bushra Sadia, Senem Ezgi Emgin, T. Metin Sezgin +1

Although mobile phones incorporate low-cost vibration motors to enhance touch-based interactions, it is not possible to generate complex tactile effects on their touchscreens. It i…

cs.HC2021★ 55 cited

HapTable: An Interactive Tabletop Providing Online Haptic Feedback for Touch Gestures

Senem Ezgi Emgin, Amirreza Aghakhani, T. Metin Sezgin +1

We present HapTable; a multimodal interactive tabletop that allows users to interact with digital images and objects through natural touch gestures, and receive visual and haptic f…

cs.CL2020

AffectON: Incorporating Affect Into Dialog Generation

Zana Bucinca, Yucel Yemez, Engin Erzin +1

Due to its expressivity, natural language is paramount for explicit and implicit affective state communication among humans. The same linguistic inquiry (e.g., How are you?) might…

cs.AI2019★ 1 cited

Batch Recurrent Q-Learning for Backchannel Generation Towards Engaging Agents

Nusrah Hussain, Engin Erzin, T. Metin Sezgin +1

The ability to generate appropriate verbal and non-verbal backchannels by an agent during human-robot interaction greatly enhances the interaction experience. Backchannels are part…

cs.CV2019★ 1 cited

Active Scene Learning

Erelcan Yanik, Tevfik Metin Sezgin

Sketch recognition allows natural and efficient interaction in pen-based interfaces. A key obstacle to building accurate sketch recognizers has been the difficulty of creating larg…