activity
20192024
most citedLearning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data

13 citations · 19 across the 6 of their papers we have counts for

collaborators

6 papers

cs.LG2024

Checkmating One, by Using Many: Combining Mixture of Experts with MCTS to Improve in Chess

Felix Helfenstein, Johannes Czech, Jannis Blüml +2

In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet,…

cs.AI2023

Know your Enemy: Investigating Monte-Carlo Tree Search with Opponent Models in Pommerman

Jannis Weil, Johannes Czech, Tobias Meuser +1

In combination with Reinforcement Learning, Monte-Carlo Tree Search has shown to outperform human grandmasters in games such as Chess, Shogi and Go with little to no prior domain k…

cs.AI2023

Representation Matters for Mastering Chess: Improved Feature Representation in AlphaZero Outperforms Switching to Transformers

Johannes Czech, Jannis Blüml, Kristian Kersting +1

While transformers have gained recognition as a versatile tool for artificial intelligence (AI), an unexplored challenge arises in the context of chess - a classical AI benchmark.…

cs.NE2021★ 3 cited

Generative Adversarial Neural Cellular Automata

Maximilian Otte, Quentin Delfosse, Johannes Czech +1

Motivated by the interaction between cells, the recently introduced concept of Neural Cellular Automata shows promising results in a variety of tasks. So far, this concept was most…

cs.AI2020★ 3 cited

Monte-Carlo Graph Search for AlphaZero

Johannes Czech, Patrick Korus, Kristian Kersting

The AlphaZero algorithm has been successfully applied in a range of discrete domains, most notably board games. It utilizes a neural network, that learns a value and policy functio…

cs.AI2019★ 13 cited

Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data

Johannes Czech, Moritz Willig, Alena Beyer +2

Deep neural networks have been successfully applied in learning the board games Go, chess and shogi without prior knowledge by making use of reinforcement learning. Although starti…