40 citations · 54 across the 5 of their papers we have counts for
6 papers
Using Abstract Tangible Proxy Objects for Interaction in Optical See-through Augmented Reality
Denise Kahl, Antonio Krüger
Interaction with virtual objects displayed in Optical See-through Augmented Reality is still mostly done with controllers or hand gestures. A much more intuitive way of interacting…
Design Guidelines to Increase the Persuasiveness of Achievement Goals for Physical Activity
Maximilian Altmeyer, Pascal Lessel, Atiq Ur Rehman Waqar +1
Achievement goals are frequently used to support behavior change. However, they are often not specifically designed for this purpose nor account for the degree to which a user is a…
A Long-Term Investigation on the Effects of (Personalized) Gamification on Course Participation in a Gym
Maximilian Altmeyer, Marc Schubhan, Antonio Krüger +1
Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research ha…
The Transference Architecture for Automatic Post-Editing
Santanu Pal, Hongfei Xu, Nico Herbig +3
In automatic post-editing (APE) it makes sense to condition post-editing (pe) decisions on both the source (src) and the machine translated text (mt) as input. This has led to mult…
Improving Interaction with Virtual Globes through Spatial Thinking: Helping Users Ask "Why?"
J. Schöning, B. Hecht, M. Raubal +3
Virtual globes have progressed from little-known technology to broadly popular software in a mere few years. We investigated this phenomenon through a survey and discovered that, w…
Integrating Artificial and Human Intelligence for Efficient Translation
Nico Herbig, Santanu Pal, Josef van Genabith +1
Current advances in machine translation increase the need for translators to switch from traditional translation to post-editing of machine-translated text, a process that saves ti…