activity
20182026
most citedTwo Decades of Game Jams

24 citations · 50 across the 14 of their papers we have counts for

collaborators

14 papers

cs.CL2026

MultiHuSE: A Multimodal Dataset for Humour Styles and Emotions

Mary Ogbuka Kenneth, Foaad Khosmood, Abbas Edalat

Computational recognition of verbal humour remains a challenging task, requiring an understanding of language, delivery style, emotions, and cultural context. Most existing approac…

cs.LG2026

Mitigating Strong-Modality Collapse in Multimodal Learning via Inverted Asymmetric Fusion

Mary Ogbuka Kenneth, Foaad Khosmood, Abbas Edalat

Fusing multiple modalities is expected to improve model performance. However, on the MultiHuSE dataset, early, late, and symmetric attention fusion often fail to outperform the bes…

cs.CL2026

Detection of Self-Introductions in Legislative Testimony

Sofija Dimitrijevic, Pallavi Das, Kasey Liu +1

Self-introductions are common in legislative committee testimonies. Successfully detecting them and extracting the speaker's name is enormously helpful in the task of speaker ident…

cs.CL2025

Explaining Humour Style Classifications: An XAI Approach to Understanding Computational Humour Analysis

Mary Ogbuka Kenneth, Foaad Khosmood, Abbas Edalat

Humour styles can have either a negative or a positive impact on well-being. Given the importance of these styles to mental health, significant research has been conducted on their…

cs.CL2024

A Two-Model Approach for Humour Style Recognition

Mary Ogbuka Kenneth, Foaad Khosmood, Abbas Edalat

Humour, a fundamental aspect of human communication, manifests itself in various styles that significantly impact social interactions and mental health. Recognising different humou…

cs.CL2024

Exploring Description-Augmented Dataless Intent Classification

Ruoyu Hu, Foaad Khosmood, Abbas Edalat

In this work, we introduce several schemes to leverage description-augmented embedding similarity for dataless intent classification using current state-of-the-art (SOTA) text embe…

cs.CL2024★ 3 cited

Systematic Literature Review: Computational Approaches for Humour Style Classification

Mary Ogbuka Kenneth, Foaad Khosmood, Abbas Edalat

Understanding various humour styles is essential for comprehending the multifaceted nature of humour and its impact on fields such as psychology and artificial intelligence. This u…

cs.LG2023

Improving Startup Success with Text Analysis

Emily Gavrilenko, Foaad Khosmood, Mahdi Rastad +1

Investors are interested in predicting future success of startup companies, preferably using publicly available data which can be gathered using free online sources. Using public-o…

cs.AI2022★ 21 cited

An Empathetic AI Coach for Self-Attachment Therapy

Lisa Alazraki, Ali Ghachem, Neophytos Polydorou +2

In this work, we present a new dataset and a computational strategy for a digital coach that aims to guide users in practicing the protocols of self-attachment therapy. Our framewo…

cs.CL2022

Evaluation of Automatic Text Summarization using Synthetic Facts

Jay Ahn, Foaad Khosmood

Despite some recent advances, automatic text summarization remains unreliable, elusive, and of limited practical use in applications. Two main problems with current summarization m…

cs.HC2021★ 24 cited

Two Decades of Game Jams

Gorm Lai, Annakaisa Kultima, Foaad Khosmood +5

In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. In…

cs.IR2021

Feature Engineering for US State Legislative Hearings: Stance, Affiliation, Engagement and Absentees

Josh Grace, Foaad Khosmood

In US State government legislatures, most of the activity occurs in committees made up of lawmakers discussing bills. When analyzing, classifying or summarizing these committee pro…

cs.CY2019★ 1 cited

Introducing: The Game Jam License

Gorm Lai, Kai Erenli, Foaad Khosmood +1

Since their inception at the Indie Game Jam in 2002, a significant part of game jams has been knowledge sharing and showcasing ideas and work to peers. While various licensing mech…

cs.AI2018★ 1 cited

A Framework for Complementary Companion Character Behavior in Video Games

Gavin Scott, Foaad Khosmood

We propose a game development framework capable of governing the behavior of complementary companions in a video game. A "complementary" action is contrasted with a mimicking actio…