activity
20192023
most citedNo Press Diplomacy: Modeling Multi-Agent Gameplay

15 citations · 22 across the 5 of their papers we have counts for

collaborators

5 papers

cs.MA2023★ 1 cited

Co-Learning Empirical Games and World Models

Max Olan Smith, Michael P. Wellman

Game-based decision-making involves reasoning over both world dynamics and strategic interactions among the agents. Typically, empirical models capturing these respective aspects a…

cs.GT2023★ 3 cited

Population-based Evaluation in Repeated Rock-Paper-Scissors as a Benchmark for Multiagent Reinforcement Learning

Marc Lanctot, John Schultz, Neil Burch +4

Progress in fields of machine learning and adversarial planning has benefited significantly from benchmark domains, from checkers and the classic UCI data sets to Go and Diplomacy.…

cs.MA2021★ 3 cited

Iterative Empirical Game Solving via Single Policy Best Response

Max Olan Smith, Thomas Anthony, Michael P. Wellman

Policy-Space Response Oracles (PSRO) is a general algorithmic framework for learning policies in multiagent systems by interleaving empirical game analysis with deep reinforcement…

cs.MA2020

Learning to Play against Any Mixture of Opponents

Max Olan Smith, Thomas Anthony, Yongzhao Wang +1

Intuitively, experience playing against one mixture of opponents in a given domain should be relevant for a different mixture in the same domain. We propose a transfer learning met…

cs.AI2019★ 15 cited

No Press Diplomacy: Modeling Multi-Agent Gameplay

Philip Paquette, Yuchen Lu, Steven Bocco +6

Diplomacy is a seven-player non-stochastic, non-cooperative game, where agents acquire resources through a mix of teamwork and betrayal. Reliance on trust and coordination makes Di…