153 citations · 335 across the 11 of their papers we have counts for
13 papers
Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning
Zun Li, Marc Lanctot, Kevin R. McKee +7
Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best respo…
Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments
Ian Gemp, Thomas Anthony, Yoram Bachrach +24
The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simul…
Learning Correlated Equilibria in Mean-Field Games
Paul Muller, Romuald Elie, Mark Rowland +7
The designs of many large-scale systems today, from traffic routing environments to smart grids, rely on game-theoretic equilibrium concepts. However, as the size of an -player…
Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning
Julien Perolat, Bart de Vylder, Daniel Hennes +31
We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few…
Scalable Deep Reinforcement Learning Algorithms for Mean Field Games
Mathieu Laurière, Sarah Perrin, Sertan Girgin +8
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs…
Learning Equilibria in Mean-Field Games: Introducing Mean-Field PSRO
Paul Muller, Mark Rowland, Romuald Elie +6
Recent advances in multiagent learning have seen the introduction ofa family of algorithms that revolve around the population-based trainingmethod PSRO, showing convergence to Nash…
Time-series Imputation of Temporally-occluded Multiagent Trajectories
Shayegan Omidshafiei, Daniel Hennes, Marta Garnelo +8
In multiagent environments, several decision-making individuals interact while adhering to the dynamics constraints imposed by the environment. These interactions, combined with th…
Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers
Luke Marris, Paul Muller, Marc Lanctot +2
Two-player, constant-sum games are well studied in the literature, but there has been limited progress outside of this setting. We propose Joint Policy-Space Response Oracles (JPSR…
From Motor Control to Team Play in Simulated Humanoid Football
Siqi Liu, Guy Lever, Zhe Wang +19
Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…
Game Plan: What AI can do for Football, and What Football can do for AI
Karl Tuyls, Shayegan Omidshafiei, Paul Muller +33
The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball,…
Navigating the Landscape of Multiplayer Games
Shayegan Omidshafiei, Karl Tuyls, Wojciech M. Czarnecki +9
Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers ha…
A Generalized Training Approach for Multiagent Learning
Paul Muller, Shayegan Omidshafiei, Mark Rowland +12
This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1)…
OpenSpiel: A Framework for Reinforcement Learning in Games
Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…