activity
20192023
most citedMastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

153 citations · 335 across the 11 of their papers we have counts for

collaborators

13 papers

cs.AI2023★ 1 cited

Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning

Zun Li, Marc Lanctot, Kevin R. McKee +7

Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best respo…

cs.MA2022

Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

Ian Gemp, Thomas Anthony, Yoram Bachrach +24

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simul…

cs.GT2022★ 2 cited

Learning Correlated Equilibria in Mean-Field Games

Paul Muller, Romuald Elie, Mark Rowland +7

The designs of many large-scale systems today, from traffic routing environments to smart grids, rely on game-theoretic equilibrium concepts. However, as the size of an -player…

cs.AI2022★ 153 cited

Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

Julien Perolat, Bart de Vylder, Daniel Hennes +31

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few…

cs.LG2022★ 13 cited

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

Mathieu Laurière, Sarah Perrin, Sertan Girgin +8

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs…

cs.GT2021

Learning Equilibria in Mean-Field Games: Introducing Mean-Field PSRO

Paul Muller, Mark Rowland, Romuald Elie +6

Recent advances in multiagent learning have seen the introduction ofa family of algorithms that revolve around the population-based trainingmethod PSRO, showing convergence to Nash…

cs.LG2021★ 2 cited

Time-series Imputation of Temporally-occluded Multiagent Trajectories

Shayegan Omidshafiei, Daniel Hennes, Marta Garnelo +8

In multiagent environments, several decision-making individuals interact while adhering to the dynamics constraints imposed by the environment. These interactions, combined with th…

cs.MA2021★ 3 cited

Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers

Luke Marris, Paul Muller, Marc Lanctot +2

Two-player, constant-sum games are well studied in the literature, but there has been limited progress outside of this setting. We propose Joint Policy-Space Response Oracles (JPSR…

cs.AI2021★ 12 cited

From Motor Control to Team Play in Simulated Humanoid Football

Siqi Liu, Guy Lever, Zhe Wang +19

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…

cs.AI2020

Game Plan: What AI can do for Football, and What Football can do for AI

Karl Tuyls, Shayegan Omidshafiei, Paul Muller +33

The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball,…

cs.AI2020★ 22 cited

Navigating the Landscape of Multiplayer Games

Shayegan Omidshafiei, Karl Tuyls, Wojciech M. Czarnecki +9

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers ha…

cs.MA2019★ 22 cited

A Generalized Training Approach for Multiagent Learning

Paul Muller, Shayegan Omidshafiei, Mark Rowland +12

This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1)…

cs.LG2019★ 105 cited

OpenSpiel: A Framework for Reinforcement Learning in Games

Marc Lanctot, Edward Lockhart, Jean-Baptiste Lespiau +24

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi…