41 citations · 99 across the 7 of their papers we have counts for
8 papers
Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone System
Jens Grubert, Lukas Witzani, Alexander Otte +3
Optical see-through head-mounted displays (OST HMDs) are a popular output medium for mobile Augmented Reality (AR) applications. To date, they lack efficient text entry techniques.…
Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display
Anna Eiberger, Per Ola Kristensson, Susanne Mayr +2
Optical see-through head-mounted displays (OST HMDs) typically display virtual content at a fixed focal distance while users need to integrate this information with real-world info…
Text Entry in Immersive Head-Mounted Display-based Virtual Reality using Standard Keyboards
Jens Grubert, Lukas Witzani, Eyal Ofek +3
We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications…
Effects of Hand Representations for Typing in Virtual Reality
Jens Grubert, Lukas Witzani, Eyal Ofek +3
Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabilities, impossible in the real world, such as an unobstructed view of the keyboar…
Towards Interaction Around Unmodified Camera-equipped Mobile Devices
Jens Grubert, Eyal Ofek, Michel Pahud +2
Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction app…
Challenges in Mobile Multi-Device Ecosystems
Jens Grubert, Matthias Kranz, Aaron Quigley
Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls are increasingly common. Personal and intimate mobile and wearable devices such as…
Supporting Mobile Multimodal Interaction with a Rule-Based Framework
Andreas Möller, Stefan Diewald, Luis Roalter +1
Multimodality can make (especially mobile) device interaction more efficient. Sensors and communication capabilities of modern smartphones and tablets lay the technical basis for i…
Simulation and Virtual Prototyping of Tangible User Interfaces
Stefan Diewald, Andreas Möller, Luis Roalter +1
Prototyping is an important part in research and development of tangible user interfaces (TUIs). On the way from the idea to a working prototype, new hardware prototypes usually ha…