77 citations · 78 across the 3 of their papers we have counts for
4 papers
Hex-Mesh Generation and Processing: a Survey
Nico Pietroni, Marcel Campen, Alla Sheffer +7
In this article, we provide a detailed survey of techniques for hexahedral mesh generation. We cover the whole spectrum of alternative approaches to mesh generation, as well as pos…
PAVEL: Decorative Patterns with Packed Volumetric Elements
Filippo Andrea Fanni, Fabio Pellacini, Riccardo Scateni +1
Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal cera…
Deterministic Linear Time Constrained Triangulation using Simplified Earcut
Marco Livesu, Gianmarco Cherchi, Riccardo Scateni +1
Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and then segments. Inserti…
Real-time Deformation with Coupled Cages and Skeletons
Fabrizio Corda, Jean-Marc Thiery, Marco Livesu +3
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, comple…