activity
20182026
most citedJoint Implicit Image Function for Guided Depth Super-Resolution

75 citations · 259 across the 22 of their papers we have counts for

collaborators

23 papers

cs.CV2026

SceneAssistant: A Visual Feedback Agent for Open-Vocabulary 3D Scene Generation

Jun Luo, Jiaxiang Tang, Ruijie Lu +1

Text-to-3D scene generation from natural language is highly desirable for digital content creation. However, existing methods are largely domain-restricted or reliant on predefined…

cs.CV2025

DreamArt: Generating Interactable Articulated Objects from a Single Image

Ruijie Lu, Yu Liu, Jiaxiang Tang +6

Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods…

cs.CV2025

Efficient Part-level 3D Object Generation via Dual Volume Packing

Jiaxiang Tang, Ruijie Lu, Zhaoshuo Li +7

Recent progress in 3D object generation has greatly improved both the quality and efficiency. However, most existing methods generate a single mesh with all parts fused together, w…

cs.CV2025

TACO: Taming Diffusion for in-the-wild Video Amodal Completion

Ruijie Lu, Yixin Chen, Yu Liu +5

Humans can infer complete shapes and appearances of objects from limited visual cues, relying on extensive prior knowledge of the physical world. However, completing partially obse…

cs.CV2024★ 3 cited

EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation

Jiaxiang Tang, Zhaoshuo Li, Zekun Hao +4

Current auto-regressive mesh generation methods suffer from issues such as incompleteness, insufficient detail, and poor generalization. In this paper, we propose an Auto-regressiv…

cs.CV2024★ 1 cited

3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion

Zhaoxi Chen, Jiaxiang Tang, Yuhao Dong +10

The increasing demand for high-quality 3D assets across various industries necessitates efficient and automated 3D content creation. Despite recent advancements in 3D generative mo…

cs.CV2024

InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpainting

Jiaxiang Tang, Ruijie Lu, Xiaokang Chen +3

Text-to-texture synthesis has become a new frontier in 3D content creation thanks to the recent advances in text-to-image models. Existing methods primarily adopt a combination of…

cs.CV2024★ 1 cited

3DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion Priors

Fangzhou Hong, Jiaxiang Tang, Ziang Cao +8

We present a two-stage text-to-3D generation system, namely 3DTopia, which generates high-quality general 3D assets within 5 minutes using hybrid diffusion priors. The first stage…

cs.CV2024★ 4 cited

LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation

Jiaxiang Tang, Zhaoxi Chen, Xiaokang Chen +3

3D content creation has achieved significant progress in terms of both quality and speed. Although current feed-forward models can produce 3D objects in seconds, their resolution i…

cs.CV2023★ 6 cited

DreamGaussian4D: Generative 4D Gaussian Splatting

Jiawei Ren, Liang Pan, Jiaxiang Tang +4

4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality…

cs.CV2023★ 4 cited

HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting

Xian Liu, Xiaohang Zhan, Jiaxiang Tang +5

Realistic 3D human generation from text prompts is a desirable yet challenging task. Existing methods optimize 3D representations like mesh or neural fields via score distillation…

cs.CV2023★ 73 cited

DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation

Jiaxiang Tang, Jiawei Ren, Hang Zhou +2

Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these m…

cs.CV2023★ 2 cited

TeCH: Text-guided Reconstruction of Lifelike Clothed Humans

Yangyi Huang, Hongwei Yi, Yuliang Xiu +4

Despite recent research advancements in reconstructing clothed humans from a single image, accurately restoring the "unseen regions" with high-level details remains an unsolved cha…

cs.CV2023★ 9 cited

Interactive Segment Anything NeRF with Feature Imitation

Xiaokang Chen, Jiaxiang Tang, Diwen Wan +2

This paper investigates the potential of enhancing Neural Radiance Fields (NeRF) with semantics to expand their applications. Although NeRF has been proven useful in real-world app…

cs.CV2023★ 4 cited

Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement

Jiaxiang Tang, Hang Zhou, Xiaokang Chen +4

Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly f…

cs.CV2022★ 17 cited

Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition

Jiaxiang Tang, Kaisiyuan Wang, Hang Zhou +6

While dynamic Neural Radiance Fields (NeRF) have shown success in high-fidelity 3D modeling of talking portraits, the slow training and inference speed severely obstruct their pote…

cs.LG2022

Secure Embedding Aggregation for Federated Representation Learning

Jiaxiang Tang, Jinbao Zhu, Songze Li +1

We consider a federated representation learning framework, where with the assistance of a central server, a group of distributed clients train collaboratively over their privat…

cs.CV2022★ 38 cited

Compressible-composable NeRF via Rank-residual Decomposition

Jiaxiang Tang, Xiaokang Chen, Jingbo Wang +1

Neural Radiance Field (NeRF) has emerged as a compelling method to represent 3D objects and scenes for photo-realistic rendering. However, its implicit representation causes diffic…

cs.CV2022★ 1 cited

Point Scene Understanding via Disentangled Instance Mesh Reconstruction

Jiaxiang Tang, Xiaokang Chen, Jingbo Wang +1

Semantic scene reconstruction from point cloud is an essential and challenging task for 3D scene understanding. This task requires not only to recognize each instance in the scene,…

cs.CV2021

Not All Voxels Are Equal: Semantic Scene Completion from the Point-Voxel Perspective

Xiaokang Chen, Jiaxiang Tang, Jingbo Wang +1

We revisit Semantic Scene Completion (SSC), a useful task to predict the semantic and occupancy representation of 3D scenes, in this paper. A number of methods for this task are al…

cs.CV2021★ 75 cited

Joint Implicit Image Function for Guided Depth Super-Resolution

Jiaxiang Tang, Xiaokang Chen, Gang Zeng

Guided depth super-resolution is a practical task where a low-resolution and noisy input depth map is restored to a high-resolution version, with the help of a high-resolution RGB…

cs.LG2019★ 6 cited

Joint Learning of Graph Representation and Node Features in Graph Convolutional Neural Networks

Jiaxiang Tang, Wei Hu, Xiang Gao +1

Graph Convolutional Neural Networks (GCNNs) extend classical CNNs to graph data domain, such as brain networks, social networks and 3D point clouds. It is critical to identify an a…

cs.CV2018★ 15 cited

Optimized Skeleton-based Action Recognition via Sparsified Graph Regression

Xiang Gao, Wei Hu, Jiaxiang Tang +2

With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skel…