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20242026
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cs.RO2026

3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments

Siyi Hu, Siyi H, Jared Strader +3

Generating realistic 3D indoor scenes is an area of growing interest in computer vision and robotics. Existing methods, often motivated by applications such as interior design, gen…

cs.RO2026

3D Scene Graphs: Open Challenges and Future Directions

Dennis Rotondi, Francesco Argenziano, Sebastian Koch +10

3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Thei…

cs.RO2026

FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand

Dominic Maggio, Nicolas Gorlo, Kris Hauser +1

We present the first approach to build hierarchical task-driven 3D scene graphs of arbitrary indoor or outdoor environments using an uncalibrated monocular camera in real-time. We…

cs.RO2026

Language as a Sensor: Calibrated Spatial Belief Estimation in 3D Scenes from Natural Language

Aryan Naveen, Jason Xinyu Liu, Luca Carlone +1

Robots deployed in human-centric environments routinely receive natural-language descriptions of spatial information ("I left my backpack on the table") that reference parts of the…

cs.RO2026

Worth Remembering: Surprise-Gated Robot Episodic Memory

Nicolas Gorlo, Derek K. Wise, Alberto Speranzon +1

Robots solving generalist tasks need to be able to ground instructions in their past experience, since humans may refer to notable past events when giving a task (e.g., ``Take me t…

cs.RO2026

Pandora: Articulated 3D Scene Graphs from Egocentric Vision

Alan Yu, Yun Chang, Christopher Xie +1

Robotic mapping systems typically approach building metric-semantic scene representations from the robot's own sensors and cameras. However, these "first person" maps inherit the r…