12 papers
OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fields
Yanqin Jiang, Tengfei Wang, Zhengwei Wang +6
Previous feed-forward 4D reconstruction methods either predict per-frame static point clouds, ignoring foreground motion, or estimate point cloud trajectories while being limited t…
WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
Wenqiang Sun, Haiyu Zhang, Haoyuan Wang +7
This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off be…
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71
We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
Team HY-World, Chenjie Cao, Xuhui Zuo +42
We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prom…
Pathwise Test-Time Correction for Autoregressive Long Video Generation
Xunzhi Xiang, Zixuan Duan, Guiyu Zhang +7
Distilled autoregressive diffusion models facilitate real-time short video synthesis but suffer from severe error accumulation during long-sequence generation. While existing Test-…
WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories
Yisu Zhang, Chenjie Cao, Tengfei Wang +4
Recent advances in foundational Video Diffusion Models (VDMs) have yielded significant progress. Yet, despite the remarkable visual quality of generated videos, reconstructing cons…