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researcher

E. Heitz

5 papers here

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author1
  • middle author2
  • last author2

Across the 5 of 5 papers where every author was matched, so the position is known.

fields
  • cs.GR3
  • cs.CV1
  • math.PR1

identity via Semantic Scholar / OpenAlex

activity
20192022
most citedBringing Linearly Transformed Cosines to Anisotropic GGX

7 citations · 19 across the 3 of their papers we have counts for

collaborators
Showing cs.GRShow all

3 papers · 1 filter

cs.GR2022★ 7 cited

Bringing Linearly Transformed Cosines to Anisotropic GGX

Aakash KT, Eric Heitz, Jonathan Dupuy +1

Linearly Transformed Cosines (LTCs) are a family of distributions that are used for real-time area-light shading thanks to their analytic integration properties. Modern game engine…

cs.GR2021★ 6 cited

Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution

Laurent Belcour, Eric Heitz

Recent work has shown that the error of Monte-Carlo rendering is visually more acceptable when distributed as blue-noise in screen-space. Despite recent efforts, building a screen-…

cs.GR2021★ 6 cited

Passing Multi-Channel Material Textures to a 3-Channel Loss

Thomas Chambon, Eric Heitz, Laurent Belcour

Our objective is to compute a textural loss that can be used to train texture generators with multiple material channels typically used for physically based rendering such as albed…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.