activity
20192022
most citedLessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution

6 citations · 12 across the 3 of their papers we have counts for

collaborators

5 papers

cs.GR2022

Rendering Layered Materials with Diffuse Interfaces

Héloïse de Dinechin, Laurent Belcour

In this work, we introduce a novel method to render, in real-time, Lambertian surfaces with a rough dieletric coating. We show that the appearance of such configurations is faithfu…

cs.GR20216 cited

Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution

Laurent Belcour, Eric Heitz

Recent work has shown that the error of Monte-Carlo rendering is visually more acceptable when distributed as blue-noise in screen-space. Despite recent efforts, building a screen-…

cs.GR20216 cited

Passing Multi-Channel Material Textures to a 3-Channel Loss

Thomas Chambon, Eric Heitz, Laurent Belcour

Our objective is to compute a textural loss that can be used to train texture generators with multiple material channels typically used for physically based rendering such as albed…

cs.CV2020

A Sliced Wasserstein Loss for Neural Texture Synthesis

Eric Heitz, Kenneth Vanhoey, Thomas Chambon +1

We address the problem of computing a textural loss based on the statistics extracted from the feature activations of a convolutional neural network optimized for object recognitio…

math.PR2019

Integration and Simulation of Bivariate Projective-Cauchy Distributions within Arbitrary Polygonal Domains

Jonathan Dupuy, Laurent Belcour, Eric Heitz

Consider a uniform variate on the unit upper-half sphere of dimension . It is known that the straight-line projection through the center of the unit sphere onto the plane above…