5 papers
SparseLGS: Sparse View Language Embedded Gaussian Splatting
Jun Hu, Zhang Chen, Zhong Li +2
Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods…
Autoregressive Appearance Prediction for 3D Gaussian Avatars
Michael Steiner, Zhang Chen, Alexander Richard +3
A photorealistic and immersive human avatar experience demands capturing fine, person-specific details such as cloth and hair dynamics, subtle facial expressions, and characteristi…
DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion
Yifeng Huang, Zhang Chen, Yi Xu +2
We present DualMat, a novel dual-path diffusion framework for estimating Physically Based Rendering (PBR) materials from single images under complex lighting conditions. Our approa…
PanoDreamer: Consistent Text to 360-Degree Scene Generation
Zhexiao Xiong, Zhang Chen, Zhong Li +2
Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, cu…
SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction
Zhuowen Shen, Yuan Liu, Zhang Chen +9
Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to…