activity
20192023
most citedA Closer Look at Invalid Action Masking in Policy Gradient Algorithms

400 citations · 506 across the 9 of their papers we have counts for

collaborators

10 papers

cs.LG2023

Cleanba: A Reproducible and Efficient Distributed Reinforcement Learning Platform

Shengyi Huang, Jiayi Weng, Rujikorn Charakorn +3

Distributed Deep Reinforcement Learning (DRL) aims to leverage more computational resources to train autonomous agents with less training time. Despite recent progress in the field…

cs.LG2023★ 1 cited

Implicit Stochastic Gradient Descent for Training Physics-informed Neural Networks

Ye Li, Song-Can Chen, Sheng-Jun Huang

Physics-informed neural networks (PINNs) have effectively been demonstrated in solving forward and inverse differential equation problems, but they are still trapped in training fa…

cs.LG2022★ 14 cited

EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Engine

Jiayi Weng, Min Lin, Shengyi Huang +9

There has been significant progress in developing reinforcement learning (RL) training systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to improve…

cs.LG2022

A2C is a special case of PPO

Shengyi Huang, Anssi Kanervisto, Antonin Raffin +3

Advantage Actor-critic (A2C) and Proximal Policy Optimization (PPO) are popular deep reinforcement learning algorithms used for game AI in recent years. A common understanding is t…

cs.CL2021

MEDCOD: A Medically-Accurate, Emotive, Diverse, and Controllable Dialog System

Rhys Compton, Ilya Valmianski, Li Deng +4

We present MEDCOD, a Medically-Accurate, Emotive, Diverse, and Controllable Dialog system with a unique approach to the natural language generator module. MEDCOD has been developed…

cs.LG2021★ 86 cited

CleanRL: High-quality Single-file Implementations of Deep Reinforcement Learning Algorithms

Shengyi Huang, Rousslan Fernand Julien Dossa, Chang Ye +1

CleanRL is an open-source library that provides high-quality single-file implementations of Deep Reinforcement Learning algorithms. It provides a simpler yet scalable developing ex…

cs.AI2020

Griddly: A platform for AI research in games

Chris Bamford, Shengyi Huang, Simon Lucas

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually i…

cs.LG2020★ 5 cited

Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games

Shengyi Huang, Santiago Ontañón

Training agents using Reinforcement Learning in games with sparse rewards is a challenging problem, since large amounts of exploration are required to retrieve even the first rewar…

cs.LG2020★ 400 cited

A Closer Look at Invalid Action Masking in Policy Gradient Algorithms

Shengyi Huang, Santiago Ontañón

In recent years, Deep Reinforcement Learning (DRL) algorithms have achieved state-of-the-art performance in many challenging strategy games. Because these games have complicated ru…

cs.LG2019

Comparing Observation and Action Representations for Deep Reinforcement Learning in RTS

Shengyi Huang, Santiago Ontañón

This paper presents a preliminary study comparing different observation and action space representations for Deep Reinforcement Learning (DRL) in the context of Real-time Strategy…