5 citations · 8 across the 2 of their papers we have counts for
2 papers
cs.AI2019★ 3 cited
Deep Q-Network for Angry Birds
Ekaterina Nikonova, Jakub Gemrot
Angry Birds is a popular video game in which the player is provided with a sequence of birds to shoot from a slingshot. The task of the game is to destroy all green pigs with maxim…
cs.AI2015★ 5 cited
Using Behavior Objects to Manage Complexity in Virtual Worlds
Martin Černý, Tomáš Plch, Matěj Marko +3
The quality of high-level AI of non-player characters (NPCs) in commercial open-world games (OWGs) has been increasing during the past years. However, due to constraints specific t…