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20192022
most citedGenerating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments

13 citations · 18 across the 5 of their papers we have counts for

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cs.GR20223 cited

Real-Time Locomotion on Soft Grounds With Dynamic Footprints

Eduardo Alvarado, Chloé Paliard, Damien Rohmer +1

When we move on snow, sand, or mud, the ground deforms under our feet, immediately affecting our gait. We propose a physically based model for computing such interactions in real t…

cs.GR202213 cited

Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments

Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obs…

cs.GR2021

Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds

Chloé Paliard, Eduardo Alvarado, Damien Rohmer +1

When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly. We propose a method f…

cs.GR2021

Velocity Skinning for Real-time Stylized Skeletal Animation

Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram +3

Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of…

cs.GR20192 cited

Animation Synthesis Triggered by Vocal Mimics

Adrien Nivaggioli, Damien Rohmer

We propose a method leveraging the naturally time-related expressivity of our voice to control an animation composed of a set of short events. The user records itself mimicking ono…