activity
20192026
most citedRGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video

41 citations · 59 across the 8 of their papers we have counts for

collaborators

8 papers

cs.CV2026

InHabit: Leveraging Image Foundation Models for Scalable 3D Human Placement

Nikita Kister, Pradyumna YM, István Sárándi +3

Training embodied agents to understand 3D scenes as humans do requires large-scale data of people meaningfully interacting with diverse environments, yet such data is scarce. Real-…

cs.CV2023

3D Pose Estimation of Two Interacting Hands from a Monocular Event Camera

Christen Millerdurai, Diogo Luvizon, Viktor Rudnev +4

3D hand tracking from a monocular video is a very challenging problem due to hand interactions, occlusions, left-right hand ambiguity, and fast motion. Most existing methods rely o…

cs.GR2023

LiveHand: Real-time and Photorealistic Neural Hand Rendering

Akshay Mundra, Mallikarjun B R, Jiayi Wang +3

The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry…

cs.CV2022★ 3 cited

HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow

Jiayi Wang, Diogo Luvizon, Franziska Mueller +4

Reconstructing two-hand interactions from a single image is a challenging problem due to ambiguities that stem from projective geometry and heavy occlusions. Existing methods are d…

cs.CV2021★ 41 cited

RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video

Jiayi Wang, Franziska Mueller, Florian Bernard +6

Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applicati…

cs.CV2020

EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream

Viktor Rudnev, Vladislav Golyanik, Jiayi Wang +4

3D hand pose estimation from monocular videos is a long-standing and challenging problem, which is now seeing a strong upturn. In this work, we address it for the first time using…

cs.CV2020★ 1 cited

Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation

Jiayi Wang, Franziska Mueller, Florian Bernard +1

We propose to use a model-based generative loss for training hand pose estimators on depth images based on a volumetric hand model. This additional loss allows training of a hand p…

cs.LG2019★ 14 cited

Convex Optimisation for Inverse Kinematics

Tarun Yenamandra, Florian Bernard, Jiayi Wang +2

We consider the problem of inverse kinematics (IK), where one wants to find the parameters of a given kinematic skeleton that best explain a set of observed 3D joint locations. The…