activity
20192023
most citedWildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild

1 citations · 1 across the 3 of their papers we have counts for

collaborators

5 papers

cs.HC2023

My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games

David Gonçalves, Manuel Piçarra, Pedro Pais +2

Mainstream games are typically designed around the visual experience, with behaviors and interactions highly dependent on vision. Despite this, blind people are playing mainstream…

cs.HC2021★ 1 cited

WildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild

André Rodrigues, André Santos, Kyle Montague +2

Touch data, and in particular text-entry data, has been mostly collected in the laboratory, under controlled conditions. While touch and text-entry data have consistently shown its…

cs.HC2021

Barriers and Opportunities to Accessible Social Media Content Authoring

Letícia Seixas Pereira, José Coelho, André Rodrigues +3

User-generated content plays a key role in social networking, allowing a more active participation, socialisation, and collaboration among users. In particular, media content has b…

cs.HC2021

Exploring Asymmetric Roles in Mixed-Ability Gaming

David Gonçalves, André Rodrigues, Mike L. Richardson +3

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choo…

cs.HC2019

Open Challenges of Blind People using Smartphones

André Rodrigues, Hugo Nicolau, Kyle Montague +2

Blind people face significant challenges when using smartphones. The focus on improving non-visual mobile accessibility has been at the level of touchscreen access. Our research in…