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20182026
most citedQuantizing Convolutional Neural Networks for Low-Power High-Throughput Inference Engines

20 citations · 32 across the 11 of their papers we have counts for

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6 papers · 1 filter

cs.MS2026

The Art of Closed-Formula Defaults: Search-Free Code Generation for Tensor Operators

Paolo D'Alberto, Ashish Sirasao

Agentic search and automated optimization of GPU kernels are powerful tools for large language model inference. Their effectiveness, however, depends not on the sophistication of t…

cs.LG2026

FastTPS: An Optimized Method for LLM Token Phase for AI accelerators

Wenzong Yang, Danyang Zhang, Kun Cao +17

The popularity of large language models (LLMs) escalates an ongoing demand for effective inference. However, due to the sequential processing of tokens during the token phase in de…

cs.AI2026

MINCE: Shrinking LLM Evaluation Datasets via Few-Model Monte Carlo Calibration

Devleena Das, Rajeev Patwari, Vikram Kumar Bukka +3

Evaluating LLMs across many model variants---quantized, fine-tuned, or deployment-specific---requires running large benchmarks repeatedly, a process that can take tens of hours per…

cs.LG2026

UltraQuant: 4-bit KV Caching for Context-Heavy Agents

Inesh Chakrabarti, David Limpus, Aditi Ghai Rana +4

Context-heavy agents place substantial pressure on the key-value (KV) cache: long prefixes are reused across many short turns, while concurrency determines whether the serving syst…

cs.LG2026

Recover-LoRA for Aggressive Quantization: Reclaiming Accuracy in 2-Bit Language Models via Low-Rank Adaptation with Knowledge Distillation on Synthetic Data

Devleena Das, Rajeev Patwari, Elliott Delaye +1

Aggressive weight quantization to 2-bit precision offers substantial throughput and memory gains for large language model (LLM) inference, but typically incurs severe accuracy degr…

cs.CR2026

Privatar: Scalable Privacy-preserving Multi-user VR via Secure Offloading

Jianming Tong, Hanshen Xiao, Krishna Kumar Nair +5

Multi-user virtual reality enables immersive interaction. However, rendering avatars for numerous participants on each headset incurs prohibitive computational overhead, limiting s…