10 citations · 29 across the 9 of their papers we have counts for
8 papers · 1 filter
Archiverse: an Approach for Immersive Cultural Heritage
Wieslaw Kopeć, Anna Jaskulska, Władysław Fuchs +4
Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry,…
Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration
Wiesław Kopeć, Grzegorz Pochwatko, Monika Kornacka +9
As humanity pushes the boundaries of space exploration, human factors research becomes more important. Human factors encompass a broad spectrum of psychological, physiological, and…
Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms
Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak +14
Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems fro…
XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institut
Wiesław Kopeć, Kinga Skorupska, Anna Jaskulska +6
In this article we report a case study of a Language and Culture-oriented transdisciplinary XR hackathon organized with Goethe-Institut. The hackathon was hosted as an online event…
Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)
Wiesław Kopeć, Cezary Biele, Monika Kornacka +8
We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…
Deploying Crowdsourcing for Workflow Driven Business Process
Rafał Masłyk, Kinga Skorupska, Piotr Gago +5
The main goal of this paper is to discuss how to integrate the possibilities of crowdsourcing platforms with systems supporting workflow to enable the engagement and interaction wi…
All Factors Should Matter! Reference Checklist for Describing Research Conditions in Pursuit of Comparable IVR Experiments
Kinga Skorupska, Daniel Cnotkowski, Julia Paluch +4
A significant problem with immersive virtual reality (IVR) experiments is the ability to compare research conditions. VR kits and IVR environments are complex and diverse but resea…
VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation
Wiesław Kopeć, Marcin Wichrowski, Krzysztof Kalinowski +18
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on o…