48 citations · 59 across the 13 of their papers we have counts for
17 papers · 1 filter
GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growth
Joaquin Gajardo, Michele Volpi, Marko Mihajlovic +3
Quantifying plant growth dynamics from sparse longitudinal 3D observations is fundamental for agriculture and plant sciences. Yet, plants pose unique challenges: they undergo intri…
Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
Yiming Wang, Shaofei Wang, Marko Mihajlovic +1
3D Gaussian Splatting (3DGS) has emerged as a leading approach for high-quality novel view synthesis, with numerous variants extending its applicability to a broad spectrum of 3D a…
HART: Human Aligned Reconstruction Transformer
Xiyi Chen, Shaofei Wang, Marko Mihajlovic +3
We introduce HART, a unified framework for sparse-view human reconstruction. Given a small set of uncalibrated RGB images of a person as input, it outputs a watertight clothed mesh…
Multi-View 3D Point Tracking
Frano Rajič, Haofei Xu, Marko Mihajlovic +7
We introduce the first data-driven multi-view 3D point tracker, designed to track arbitrary points in dynamic scenes using multiple camera views. Unlike existing monocular trackers…
Spline Deformation Field
Mingyang Song, Yang Zhang, Marko Mihajlovic +3
Trajectory modeling of dense points usually employs implicit deformation fields, represented as neural networks that map coordinates to relate canonical spatial positions to tempor…
VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions
Marko Mihajlovic, Siwei Zhang, Gen Li +3
Parametric human body models play a crucial role in computer graphics and vision, enabling applications ranging from human motion analysis to understanding human-environment intera…
SplatFormer: Point Transformer for Robust 3D Gaussian Splatting
Yutong Chen, Marko Mihajlovic, Xiyi Chen +3
3D Gaussian Splatting (3DGS) has recently transformed photorealistic reconstruction, achieving high visual fidelity and real-time performance. However, rendering quality significan…
RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering
Deheng Zhang, Jingyu Wang, Shaofei Wang +4
In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enablin…
SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
Marko Mihajlovic, Sergey Prokudin, Siyu Tang +4
Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerg…
Degrees of Freedom Matter: Inferring Dynamics from Point Trajectories
Yan Zhang, Sergey Prokudin, Marko Mihajlovic +2
Understanding the dynamics of generic 3D scenes is fundamentally challenging in computer vision, essential in enhancing applications related to scene reconstruction, motion trackin…
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
Zhiyin Qian, Shaofei Wang, Marko Mihajlovic +2
We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) ac…
ResFields: Residual Neural Fields for Spatiotemporal Signals
Marko Mihajlovic, Sergey Prokudin, Marc Pollefeys +1
Neural fields, a category of neural networks trained to represent high-frequency signals, have gained significant attention in recent years due to their impressive performance in m…
KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints
Marko Mihajlovic, Aayush Bansal, Michael Zollhoefer +2
Image-based volumetric humans using pixel-aligned features promise generalization to unseen poses and identities. Prior work leverages global spatial encodings and multi-view geome…
COAP: Compositional Articulated Occupancy of People
Marko Mihajlovic, Shunsuke Saito, Aayush Bansal +2
We present a novel neural implicit representation for articulated human bodies. Compared to explicit template meshes, neural implicit body representations provide an efficient mech…
MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images
Shaofei Wang, Marko Mihajlovic, Qianli Ma +2
In this paper, we aim to create generalizable and controllable neural signed distance fields (SDFs) that represent clothed humans from monocular depth observations. Recent advances…
LEAP: Learning Articulated Occupancy of People
Marko Mihajlovic, Yan Zhang, Michael J. Black +1
Substantial progress has been made on modeling rigid 3D objects using deep implicit representations. Yet, extending these methods to learn neural models of human shape is still in…
DeepSurfels: Learning Online Appearance Fusion
Marko Mihajlovic, Silvan Weder, Marc Pollefeys +1
We present DeepSurfels, a novel hybrid scene representation for geometry and appearance information. DeepSurfels combines explicit and neural building blocks to jointly encode geom…