activity
20192023
most citedCybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ

160 citations · 484 across the 10 of their papers we have counts for

collaborators

10 papers

cs.HC2023

Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input

Yutaro Hirao, Takuji Narumi, Ferran Argelaguet +1

Pseudo-haptics techniques are interesting alternatives for generating haptic perceptions, which entails the manipulation of haptic perception through the appropriate alteration of…

cs.HC2023★ 61 cited

Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience

Panagiotis Kourtesis, Josie Linnell, Rayaan Amir +2

Recent research has attempted to identify methods to mitigate cybersickness and examine its aftereffects. In this direction, this paper examines the effects of cybersickness on cog…

cs.HC2023★ 160 cited

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ

Panagiotis Kourtesis, Josie Linnell, Rayaan Amir +2

Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of the users. The Simulator Sickness Questionnaire (SSQ), and its variant, th…

cs.HC2022★ 1 cited

Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR

Yutaro Hirao, Tomohiro Amemiya, Takuji Narumi +2

Pseudo-haptic techniques are used to modify haptic perception by appropriately changing visual feedback to body movements. Based on the knowledge that tendon vibration can affect o…

cs.HC2022★ 40 cited

Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback

Panagiotis Kourtesis, Sebastian Vizcay, Maud Marchal +2

While user's perception & performance are predominantly examined independently in virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of an…

cs.HC2022★ 1 cited

Immersive and Interactive Visualization of 3D Spatio-Temporal Data using a Space Time Hypercube

Gwendal Fouché, Ferran Argelaguet, Emmanuel Faure +1

We propose an extension of the well-known Space-Time Cube (STC) visualization technique in order to visualize time-varying 3D spatial data, taking advantage of the interaction capa…

cs.HC2022

Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback

Yutaro Hirao, Takuji Narumi, Ferran Argelaguet +1

Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical spa…

cs.HC2021★ 107 cited

Electrotactile feedback applications for hand and arm interactions: A systematic review, meta-analysis, and future directions

Panagiotis Kourtesis, Ferran Argelaguet, Sebastian Vizcay +2

Haptic feedback is critical in a broad range of human-machine/computer-interaction applications. However, the high cost and low portability/wearability of haptic devices remain unr…

cs.HC2021★ 3 cited

Electrotactile Feedback For Enhancing Contact Information in Virtual Reality

Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet +2

This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of ele…

cs.HC2019★ 111 cited

Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals

Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet +4

In this paper, we introduce a concept called ''virtual co-embodiment'', which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autono…