160 citations · 484 across the 10 of their papers we have counts for
10 papers
Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input
Yutaro Hirao, Takuji Narumi, Ferran Argelaguet +1
Pseudo-haptics techniques are interesting alternatives for generating haptic perceptions, which entails the manipulation of haptic perception through the appropriate alteration of…
Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience
Panagiotis Kourtesis, Josie Linnell, Rayaan Amir +2
Recent research has attempted to identify methods to mitigate cybersickness and examine its aftereffects. In this direction, this paper examines the effects of cybersickness on cog…
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ
Panagiotis Kourtesis, Josie Linnell, Rayaan Amir +2
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of the users. The Simulator Sickness Questionnaire (SSQ), and its variant, th…
Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR
Yutaro Hirao, Tomohiro Amemiya, Takuji Narumi +2
Pseudo-haptic techniques are used to modify haptic perception by appropriately changing visual feedback to body movements. Based on the knowledge that tendon vibration can affect o…
Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback
Panagiotis Kourtesis, Sebastian Vizcay, Maud Marchal +2
While user's perception & performance are predominantly examined independently in virtual reality, the Action-Specific Perception (ASP) theory postulates that the performance of an…
Immersive and Interactive Visualization of 3D Spatio-Temporal Data using a Space Time Hypercube
Gwendal Fouché, Ferran Argelaguet, Emmanuel Faure +1
We propose an extension of the well-known Space-Time Cube (STC) visualization technique in order to visualize time-varying 3D spatial data, taking advantage of the interaction capa…
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback
Yutaro Hirao, Takuji Narumi, Ferran Argelaguet +1
Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical spa…
Electrotactile feedback applications for hand and arm interactions: A systematic review, meta-analysis, and future directions
Panagiotis Kourtesis, Ferran Argelaguet, Sebastian Vizcay +2
Haptic feedback is critical in a broad range of human-machine/computer-interaction applications. However, the high cost and low portability/wearability of haptic devices remain unr…
Electrotactile Feedback For Enhancing Contact Information in Virtual Reality
Sebastian Vizcay, Panagiotis Kourtesis, Ferran Argelaguet +2
This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of ele…
Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals
Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet +4
In this paper, we introduce a concept called ''virtual co-embodiment'', which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autono…