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From the 1 of 9 linked papers with an AI index.

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9 papers

cs.RO2026

Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces

Xinggang Hu, Chenyangguang Zhang, Alexandros Delitzas +4

The paper introduces a method to build detailed, hierarchical functional 3D scene graphs for indoor environments, using open‑vocabulary visual grounding and temporal graph optimiza…

cs.CV2026

CoMind: Understanding Collaborative Human Activity from Multiple Minds and Views

Alexey Gavryushin, Dingxi Zhang, Zhao Huang +8

Human-human collaboration is a fundamental aspect of everyday life, essential to success in a wide range of goal-directed activities from household tasks to professional teamwork.…

cs.CV2026

Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints

Chenyangguang Zhang, Botao Ye, Boqi Chen +4

Controllable video generation for complex hand-object interactions is a critical step toward building visual world models. However, existing methods often struggle to achieve fine-…

cs.CV2026

FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos

Alexandros Delitzas, Chenyangguang Zhang, Alexey Gavryushin +8

We present FunRec, a method for reconstructing functional 3D digital twins of indoor scenes directly from egocentric RGB-D interaction videos. Unlike existing methods on articulate…

cs.CV2026

REACT3D: Recovering Articulations for Interactive Physical 3D Scenes

Zhao Huang, Boyang Sun, Alexandros Delitzas +2

Interactive 3D scenes are increasingly vital for embodied intelligence, yet existing datasets remain limited due to the labor-intensive process of annotating part segmentation, kin…

cs.CV2026

Action-guided generation of 3D functionality segmentation data

Jaime Corsetti, Francesco Giuliari, Davide Boscaini +6

3D functionality segmentation aims to identify the interactive element in a 3D scene required to perform an action described in free-form language (e.g., the handle to ``Open the s…