activity
20152026
most citedMaximum Nash Welfare and Other Stories About EFX

53 citations · 141 across the 28 of their papers we have counts for

collaborators

37 papers

cs.GT2026

Equilibria of Round-Robin: Computational Hardness and Fairness for Few Subadditive Agents

Paul W. Goldberg, Alexandros Hollender, Giannis Tyrovolas

The round-robin procedure is a simple and well-studied fair division mechanism where agents pick goods in turns. Motivated by draft mechanisms in sports leagues, we investigate str…

cs.CC2026

The Complexity of Min-Max Optimization for Quadratic Polynomials

Martino Bernasconi, Matteo Castiglioni, Andrea Celli +1

We prove that computing approximate stationary points of min-max optimization over the hypercube is PPAD-hard for quadratic polynomials. This holds even when the polynomials are mu…

cs.GT2026

On Cutting Cakes and Crossing Curves

Alexandros Hollender, Gilbert Maystre, Kilian Risse

We consider the classic envy-free cake-cutting problem where the goal is to cut and allocate a divisible resource among a set of agents in a way that avoids any envy between them.…

cs.DS2026

Min-Max Optimization Requires Exponentially Many Queries

Martino Bernasconi, Matteo Castiglioni, Andrea Celli +1

We study the query complexity of min-max optimization of a nonconvex-nonconcave function over . We show that, given oracle access to and to its grad…

cs.GT2026

Constant Inapproximability for Fisher Markets

Argyrios Deligkas, John Fearnley, Alexandros Hollender +1

We study the problem of computing approximate market equilibria in Fisher markets with separable piecewise-linear concave (SPLC) utility functions. In this setting, the problem was…

cs.GT2026

Fisher Markets with Approximately Optimal Bundles and the Need for a PCP Theorem for PPAD

Argyrios Deligkas, John Fearnley, Alexandros Hollender +1

We study the problem of computing a competitive equilibrium with approximately optimal bundles in Fisher markets with separable piecewise-linear concave (SPLC) utility functions, m…

cs.GT2026

Efficient Equilibrium Computation in Symmetric First-Price Auctions

Aris Filos-Ratsikas, Yiannis Giannakopoulos, Alexandros Hollender +1

We study the complexity of computing Bayes-Nash equilibria in single-item first-price auctions. We present the first efficient algorithms for the problem, when the bidders' values…

cs.CC2025

Computing Equilibrium Points of Electrostatic Potentials

Abheek Ghosh, Paul W. Goldberg, Alexandros Hollender

We study the computation of equilibrium points of electrostatic potentials: locations in space where the electrostatic force arising from a collection of charged particles vanishes…

math.CO2025

Discrepancy Beyond Additive Functions with Applications to Fair Division

Alexandros Hollender, Pasin Manurangsi, Raghu Meka +1

We consider a setting where we have a ground set together with real-valued set functions , and the goal is to partition into two sets such that $…

cs.GT2025

Equilibrium Computation in First-Price Auctions with Correlated Priors

Aris Filos-Ratsikas, Yiannis Giannakopoulos, Alexandros Hollender +1

We consider the computational complexity of computing Bayes-Nash equilibria in first-price auctions, where the bidders' values for the item are drawn from a general (possibly corre…

cs.GT2024

The Complexity of Symmetric Bimatrix Games with Common Payoffs

Abheek Ghosh, Alexandros Hollender

We study symmetric bimatrix games that also have the common-payoff property, i.e., the two players receive the same payoff at any outcome of the game. Due to the symmetry property,…

cs.GT2024

The Complexity of Two-Team Polymatrix Games with Independent Adversaries

Alexandros Hollender, Gilbert Maystre, Sai Ganesh Nagarajan

Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are…

cs.GT2024

Tight Inapproximability of Nash Equilibria in Public Goods Games

Jérémi Do Dinh, Alexandros Hollender

We study public goods games, a type of game where every player has to decide whether or not to produce a good which is public, i.e., neighboring players can also benefit from it. S…

cs.GT2024

On the Computation of Equilibria in Discrete First-Price Auctions

Aris Filos-Ratsikas, Yiannis Giannakopoulos, Alexandros Hollender +1

We study the computational complexity of computing Bayes-Nash equilibria in first-price auctions with discrete value distributions and discrete bidding space, under general subject…

cs.GT2023

PPAD-membership for Problems with Exact Rational Solutions: A General Approach via Convex Optimization

Aris Filos-Ratsikas, Kristoffer Arnsfelt Hansen, Kasper Høgh +1

We introduce a general technique for proving membership of search problems with exact rational solutions in PPAD, one of the most well-known classes containing total search problem…

cs.CC2023

The Complexity of Computing KKT Solutions of Quadratic Programs

John Fearnley, Paul W. Goldberg, Alexandros Hollender +1

It is well known that solving a (non-convex) quadratic program is NP-hard. We show that the problem remains hard even if we are only looking for a Karush-Kuhn-Tucker (KKT) point, i…

cs.GT2023

Envy-Free Cake-Cutting for Four Agents

Alexandros Hollender, Aviad Rubinstein

In the envy-free cake-cutting problem we are given a resource, usually called a cake and represented as the interval, and a set of agents with heterogeneous preferences…

math.OC2023

The Computational Complexity of Finding Stationary Points in Non-Convex Optimization

Alexandros Hollender, Manolis Zampetakis

Finding approximate stationary points, i.e., points where the gradient is approximately zero, of non-convex but smooth objective functions over unrestricted -dimensional dom…

cs.GT2023

The Frontier of Intractability for EFX with Two Agents

Paul W. Goldberg, Kasper Høgh, Alexandros Hollender

We consider the problem of sharing a set of indivisible goods among agents in a fair manner, namely such that the allocation is envy-free up to any good (EFX). We focus on the prob…

cs.GT2022

Tight Inapproximability for Graphical Games

Argyrios Deligkas, John Fearnley, Alexandros Hollender +1

We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied appro…

cs.CC2022★ 3 cited

Pure-Circuit: Tight Inapproximability for PPAD

Argyrios Deligkas, John Fearnley, Alexandros Hollender +1

The current state-of-the-art methods for showing inapproximability in PPAD arise from the -Generalized-Circuit (-GCircuit) problem. Rubinstein (2018) show…

cs.CC2022★ 2 cited

Separations in Proof Complexity and TFNP

Mika Göös, Alexandros Hollender, Siddhartha Jain +4

It is well-known that Resolution proofs can be efficiently simulated by Sherali-Adams (SA) proofs. We show, however, that any such simulation needs to exploit huge coefficients: Re…

cs.CC2022

Further Collapses in TFNP

Mika Göös, Alexandros Hollender, Siddhartha Jain +4

We show . Here the class consists of all total search problems that reduce to the End-of-Potential-Line problem, which…

cs.CC2022

Constant Inapproximability for PPA

Argyrios Deligkas, John Fearnley, Alexandros Hollender +1

In the -Consensus-Halving problem, we are given probability measures on the interval , and the goal is to partition into two parts…