most citedHunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

9 citations · 9 across the 6 of their papers we have counts for

collaborators

11 papers

cs.CV2026

Temporally Grounded Compositional Camera Motion Understanding via Geometric Knowledge Distillation

Dazhao Du, Shiyan Du, Jian Liu +8

Understanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation. Multimodal large language models (MLLMs…

cs.AI2026

WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Models

Bohai Gu, Yueyang Yuan, Taiyi Wu +9

Interactive video world models are essential for long-horizon planning and exploration, yet they suffer from compounding errors. Post-training methods such as reinforcement learnin…

cs.CV2026

WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Bohai Gu, Taiyi Wu, Yueyang Yuan +9

Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continua…

cs.CV20269 cited

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…

cs.GR2026

MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation

Dingdong Yang, Jian Liu, Biwen Lei +6

Autoregressive (AR) models can generate high-quality low-poly meshes from point clouds, but they still operate in an all-or-nothing manner: when a local region is unsatisfactory, t…

cs.GR2026

From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

Jiafeng Wu, Zhuofan Lou, Jian Liu +3

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interacti…