activity
20062021
most citedThe αμ Search Algorithm for the Game of Bridge

2 citations · 3 across the 6 of their papers we have counts for

collaborators

6 papers

cs.AI2021

Optimizing

Tristan Cazenave, Swann Legras, Véronique Ventos

is a search algorithm which repairs two defaults of Perfect Information Monte Carlo search: strategy fusion and non locality. In this paper we optimize for the game of Br…

cs.AI2020

Construction and Elicitation of a Black Box Model in the Game of Bridge

Véronique Ventos, Daniel Braun, Colin Deheeger +7

We address the problem of building a decision model for a specific bidding situation in the game of Bridge. We propose the following multi-step methodology i) Build a set of exampl…

cs.AI2019★ 2 cited

The αμ Search Algorithm for the Game of Bridge

Tristan Cazenave, Véronique Ventos

αμ is an anytime heuristic search algorithm for incomplete information games that assumes perfect information for the opponents. αμ addresses the strategy fusion and non-locality p…

math.CO2014★ 1 cited

Bijections between affine hyperplane arrangements and valued graphs

Sylvie Corteel, David Forge, Véronique Ventos

We show new bijective proofs of previously known formulas for the number of regions of some deformations of the braid arrangement, by means of a bijection between the no-broken-cir…

math.CO2010

An elementary chromatic reduction for gain graphs and special hyperplane arrangements

Pascal Berthome, Raul Cordovil, David Forge +2

A gain graph is a graph whose edges are labelled invertibly by "gains" from a group. "Switching" is a transformation of gain graphs that generalizes conjugation in a group. A "weak…

cs.LG2006

Logical settings for concept learning from incomplete examples in First Order Logic

Dominique Bouthinon, Henry Soldano, Véronique Ventos

We investigate here concept learning from incomplete examples. Our first purpose is to discuss to what extent logical learning settings have to be modified in order to cope with da…