activity
20192024
most citedWho Is Alyx? A new Behavioral Biometric Dataset for User Identification in XR

27 citations · 50 across the 4 of their papers we have counts for

collaborators

5 papers

cs.CR20248 cited

Effect of Duration and Delay on the Identifiability of VR Motion

Mark Roman Miller, Vivek Nair, Eugy Han +7

Social virtual reality is an emerging medium of communication. In this medium, a user's avatar (virtual representation) is controlled by the tracked motion of the user's headset an…

cs.CR20243 cited

Effect of Data Degradation on Motion Re-Identification

Vivek Nair, Mark Roman Miller, Rui Wang +4

The use of virtual and augmented reality devices is increasing, but these sensor-rich devices pose risks to privacy. The ability to track a user's motion and infer the identity or…

cs.HC202327 cited

Who Is Alyx? A new Behavioral Biometric Dataset for User Identification in XR

Christian Rack, Tamara Fernando, Murat Yalcin +2

This article presents a new dataset containing motion and physiological data of users playing the game "Half-Life: Alyx". The dataset specifically targets behavioral and biometric…

cs.AI202312 cited

MAILS -- Meta AI Literacy Scale: Development and Testing of an AI Literacy Questionnaire Based on Well-Founded Competency Models and Psychological Change- and Meta-Competencies

Astrid Carolus, Martin Koch, Samantha Straka +2

The goal of the present paper is to develop and validate a questionnaire to assess AI literacy. In particular, the questionnaire should be deeply grounded in the existing literatur…

cs.HC2019

Construction of a Validated Virtual Embodiment Questionnaire

Daniel Roth, Marc Erich Latoschik

User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is n…