27 citations · 50 across the 4 of their papers we have counts for
5 papers
Effect of Duration and Delay on the Identifiability of VR Motion
Mark Roman Miller, Vivek Nair, Eugy Han +7
Social virtual reality is an emerging medium of communication. In this medium, a user's avatar (virtual representation) is controlled by the tracked motion of the user's headset an…
Effect of Data Degradation on Motion Re-Identification
Vivek Nair, Mark Roman Miller, Rui Wang +4
The use of virtual and augmented reality devices is increasing, but these sensor-rich devices pose risks to privacy. The ability to track a user's motion and infer the identity or…
Who Is Alyx? A new Behavioral Biometric Dataset for User Identification in XR
Christian Rack, Tamara Fernando, Murat Yalcin +2
This article presents a new dataset containing motion and physiological data of users playing the game "Half-Life: Alyx". The dataset specifically targets behavioral and biometric…
MAILS -- Meta AI Literacy Scale: Development and Testing of an AI Literacy Questionnaire Based on Well-Founded Competency Models and Psychological Change- and Meta-Competencies
Astrid Carolus, Martin Koch, Samantha Straka +2
The goal of the present paper is to develop and validate a questionnaire to assess AI literacy. In particular, the questionnaire should be deeply grounded in the existing literatur…
Construction of a Validated Virtual Embodiment Questionnaire
Daniel Roth, Marc Erich Latoschik
User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is n…