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From the 1 of 6 linked papers with an AI index.

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6 papers

cs.CV2026

AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling

Yingji Zhong, Dave Zhenyu Chen, Fuzhao Ou +4

The paper introduces AsySplat, an asymmetric architecture that separates geometry and appearance modeling in 3D Gaussian splatting to reduce redundant computation and achieve fast,…

cs.CV2025

Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting

Kangjie Chen, Yingji Zhong, Zhihao Li +4

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic ren…

cs.CV2025

MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenes

Ruiyuan Gao, Kai Chen, Zhihao Li +3

Controllable generative models for images and videos have seen significant success, yet 3D scene generation, especially in unbounded scenarios like autonomous driving, remains unde…

cs.GR2025

SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting

Kaichen Zhou, Lanqing Hong, Xinhai Chang +7

A key challenge in fine-grained 3D-based interactive editing is the absence of an efficient representation that balances diverse modifications with high-quality view synthesis unde…

cs.CV2025

Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs

Yingji Zhong, Zhihao Li, Dave Zhenyu Chen +2

Despite recent successes in novel view synthesis using 3D Gaussian Splatting (3DGS), modeling scenes with sparse inputs remains a challenge. In this work, we address two critical y…

cs.CV2025

Empowering Sparse-Input Neural Radiance Fields with Dual-Level Semantic Guidance from Dense Novel Views

Yingji Zhong, Kaichen Zhou, Zhihao Li +3

Neural Radiance Fields (NeRF) have shown remarkable capabilities for photorealistic novel view synthesis. One major deficiency of NeRF is that dense inputs are typically required,…