42 citations · 61 across the 7 of their papers we have counts for
9 papers
Virtual Reality Sickness Reduces Attention During Immersive Experiences
Katherine J. Mimnaugh, Evan G. Center, Markku Suomalainen +6
In this paper, we show that Virtual Reality (VR) sickness is associated with a reduction in attention, which was detected with the P3b Event-Related Potential (ERP) component from…
Leaning-Based Control of an Immersive-Telepresence Robot
Joona Halkola, Markku Suomalainen, Basak Sakcak +5
In this paper, we present an implementation of a leaning-based control of a differential drive telepresence robot and a user study in simulation, with the goal of bringing the same…
The Body Scaling Effect and Its Impact on Physics Plausibility
Matti Pouke, Evan G. Center, Alexis P. Chambers +3
In this study we investigated the effect of body ownership illusion-based body scaling on physics plausibility in Virtual Reality (VR). Our interest was in examining whether body o…
A Study of Preference and Comfort for Users Immersed in a Telepresence Robot
Adhi Widagdo, Markku Suomalainen, Basak Sakcak +5
In this paper, we show that unwinding the rotations of a user immersed in a telepresence robot is preferred and may increase the feeling of presence or "being there". By immersive…
HI-DWA: Human-Influenced Dynamic Window Approach for Shared Control of a Telepresence Robot
Juho Kalliokoski, Basak Sakcak, Markku Suomalainen +4
This paper considers the problem of enabling the user to modify the path of a telepresence robot. The robot is capable of autonomously navigating to a goal predefined by the user,…
Unwinding Rotations Improves User Comfort with Immersive Telepresence Robots
Markku Suomalainen, Basak Sakcak, Adhi Widagdo +5
We propose unwinding the rotations experienced by the user of an immersive telepresence robot to improve comfort and reduce VR sickness of the user. By immersive telepresence we re…
The Plausibility Paradox for Resized Users in Virtual Environments
Matti Pouke, Katherine J. Mimnaugh, Alexis Chambers +2
This paper identifies and confirms a perceptual phenomenon: when users interact with simulated objects in a virtual environment where the users' scale deviates greatly from normal,…
The Plausibility Paradox for Scaled-Down Users in Virtual Environments
Matti Pouke, Katherine J. Mimnaugh, Timo Ojala +1
This paper identifies a new phenomenon: when users interact with simulated objects in a virtual environment where the user is much smaller than usual, there is a mismatch between t…
Correlating Pedestrian Flows and Search Engine Queries
Vassilis Kostakos, Simo Hosio, Jorge Goncalves
An important challenge for ubiquitous computing is the development of techniques that can characterize a location vis-a-vis the richness and diversity of urban settings. In this pa…