12 citations · 23 across the 5 of their papers we have counts for
7 papers
Body Ownership Affects the Processing of Sensorimotor Contingencies in Virtual Reality
Evan G. Center, Matti Pouke, Alessandro Nardi +4
Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a prom…
Deformation of the panoramic sphere into an ellipsoid to induce self-motion in telepresence users
Eetu Laukka, Evan G. Center, Timo Ojala +2
Mobile telepresence robots allow users to feel present and explore remote environments using technology. Traditionally, these systems are implemented using a camera onboard a mobil…
From Virtual Reality to the Emerging Discipline of Perception Engineering
Steven M. LaValle, Evan G. Center, Timo Ojala +6
This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating i…
The Body Scaling Effect and Its Impact on Physics Plausibility
Matti Pouke, Evan G. Center, Alexis P. Chambers +3
In this study we investigated the effect of body ownership illusion-based body scaling on physics plausibility in Virtual Reality (VR). Our interest was in examining whether body o…
Augmenting Immersive Telepresence Experience with a Virtual Body
Nikunj Arora, Markku Suomalainen, Matti Pouke +5
We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera.…
The Plausibility Paradox for Resized Users in Virtual Environments
Matti Pouke, Katherine J. Mimnaugh, Alexis Chambers +2
This paper identifies and confirms a perceptual phenomenon: when users interact with simulated objects in a virtual environment where the users' scale deviates greatly from normal,…
The Plausibility Paradox for Scaled-Down Users in Virtual Environments
Matti Pouke, Katherine J. Mimnaugh, Timo Ojala +1
This paper identifies a new phenomenon: when users interact with simulated objects in a virtual environment where the user is much smaller than usual, there is a mismatch between t…