425 citations · 600 across the 8 of their papers we have counts for
4 papers · 1 filter
Rapid 3D Reconstruction of Indoor Environments to Generate Virtual Reality Serious Games Scenarios
Zhenan Feng, Vicente A. González, Ling Ma +2
Virtual Reality (VR) for Serious Games (SGs) is attracting increasing attention for training applications due to its potential to provide significantly enhanced learning to users.…
The Effectiveness of Traditional Tools and Computer-Aided Technologies for Health and Safety Training in the Construction Sector: A Systematic Review
Yifan Gao, Vicente Gonzalez, Tak Wing Yiu
For workers, the exposure to on-site hazards can result in fatalities and serious injuries. To improve safety outcomes, different approaches have been implemented for health and sa…
Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review
Zhenan Feng, Vicente A. González, Robert Amor +2
An appropriate and safe behavior for exiting a facility is key to reducing injuries and increasing survival when facing an emergency evacuation in a building. Knowledge on the best…
Prototyping Virtual Reality Serious Games for Building Earthquake Preparedness: The Auckland City Hospital Case Study
Ruggiero Lovreglio, Vicente Gonzalez, Zhenan Feng +5
Enhancing evacuee safety is a key factor in reducing the number of injuries and deaths that result from earthquakes. One way this can be achieved is by training occupants. Virtual…