activity
20192026
most citedViewpoint Equivariance for Multi-View 3D Object Detection

1 citations · 1 across the 5 of their papers we have counts for

collaborators
Showing cs.CVShow all

7 papers · 1 filter

cs.CV2026

MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation

Ishaan Preetam Chandratreya, David Charatan, Basile Van Hoorick +4

Video generative models have become increasingly powerful, but long-range consistency remains challenging to achieve because even a few dozen frames require impractically long tran…

cs.CV2024

NeRF-MAE: Masked AutoEncoders for Self-Supervised 3D Representation Learning for Neural Radiance Fields

Muhammad Zubair Irshad, Sergey Zakharov, Vitor Guizilini +3

Neural fields excel in computer vision and robotics due to their ability to understand the 3D visual world such as inferring semantics, geometry, and dynamics. Given the capabiliti…

cs.CV2024

Zero-Shot Multi-Object Scene Completion

Shun Iwase, Katherine Liu, Vitor Guizilini +4

We present a 3D scene completion method that recovers the complete geometry of multiple unseen objects in complex scenes from a single RGB-D image. Despite notable advancements in…

cs.CV2023

NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes

Muhammad Zubair Irshad, Sergey Zakharov, Katherine Liu +5

Recent implicit neural representations have shown great results for novel view synthesis. However, existing methods require expensive per-scene optimization from many views hence l…

cs.CV20231 cited

Viewpoint Equivariance for Multi-View 3D Object Detection

Dian Chen, Jie Li, Vitor Guizilini +2

3D object detection from visual sensors is a cornerstone capability of robotic systems. State-of-the-art methods focus on reasoning and decoding object bounding boxes from multi-vi…

cs.CV2022

Photo-realistic Neural Domain Randomization

Sergey Zakharov, Rares Ambrus, Vitor Guizilini +2

Synthetic data is a scalable alternative to manual supervision, but it requires overcoming the sim-to-real domain gap. This discrepancy between virtual and real worlds is addressed…